Ribé-Viñes José María, Gutiérrez-Maldonado José, Zabolipour Zahra, Aguilar-Gil Miriam, Ferrer-Garcia Marta
Department of Clinical Psychology and Psychobiology, Universitat de Barcelona, Barcelona, Spain.
Neuroscience Institute, Universitat de Barcelona, Barcelona, Spain.
Clin Psychol Psychother. 2025 Jul-Aug;32(4):e70107. doi: 10.1002/cpp.70107.
The sense of presence (SP) is a critical factor in eliciting emotional responses during virtual reality exposure therapy (VRET) for treating anxiety disorders. Multisensory stimulation has been suggested as an effective method to enhance the SP in VR environments.
This study aims to investigate the relationship between SP and anxiety in a VR environment designed to simulate fear of heights (FoH). Specifically, it compares the levels of SP and anxiety experienced in multisensory (i.e., visual, auditory and tactile stimulation) versus bisensory (i.e., visual and auditory stimulation) virtual environments and examines the associations between SP and individual characteristics.
A total of 162 participants were randomly assigned to one of two experimental conditions: bisensory virtual reality exposure (B-VRE; n = 85) and multisensory virtual reality exposure (M-VRE; n = 77). Differences in anxiety and SP between the two conditions were assessed using Student's t-tests. In addition, correlation, mediation and moderation analyses were conducted to explore the relationships between SP, anxiety, technological features and individual characteristics.
Correlation analyses revealed statistically significant relationships between SP and anxiety during VR exposure, as well as between SP and participants' demographic and personality characteristics. Furthermore, SP partially mediated the relationship between participants' baseline FoH and the anxiety they experienced in the VR environment. Finally, the addition of multisensory cues increased the SP experienced in the virtual scenario but did not significantly impact reported anxiety levels.
Incorporating multisensory feedback to enhance SP during VRET should be considered when designing VR systems for therapeutic use.
Adding multisensory cues enhances users' sense of presence in virtual environments. Sense of presence partially mediates the link between fear of heights and anxiety during VR exposure. Incorporating multisensory elements can improve the effectiveness of VR-based therapy.
临场感(SP)是虚拟现实暴露疗法(VRET)治疗焦虑症时引发情绪反应的关键因素。多感官刺激被认为是增强虚拟现实环境中临场感的有效方法。
本研究旨在调查在模拟恐高(FoH)的虚拟现实环境中临场感与焦虑之间的关系。具体而言,比较多感官(即视觉、听觉和触觉刺激)与双感官(即视觉和听觉刺激)虚拟现实环境中所体验到的临场感和焦虑水平,并研究临场感与个体特征之间的关联。
总共162名参与者被随机分配到两个实验条件之一:双感官虚拟现实暴露(B-VRE;n = 85)和多感官虚拟现实暴露(M-VRE;n = 77)。使用学生t检验评估两种条件下焦虑和临场感的差异。此外,进行相关分析、中介分析和调节分析,以探讨临场感、焦虑、技术特征和个体特征之间的关系。
相关分析显示,虚拟现实暴露期间临场感与焦虑之间存在统计学上的显著关系,临场感与参与者的人口统计学和人格特征之间也存在显著关系。此外,临场感部分介导了参与者基线恐高与他们在虚拟现实环境中体验到的焦虑之间的关系。最后,添加多感官线索增加了虚拟场景中体验到的临场感,但对报告的焦虑水平没有显著影响。
在设计用于治疗的虚拟现实系统时,应考虑在VRET期间纳入多感官反馈以增强临场感。
添加多感官线索可增强用户在虚拟环境中的临场感。临场感在虚拟现实暴露期间部分介导了恐高与焦虑之间的联系。纳入多感官元素可提高基于虚拟现实的治疗效果。