Suppr超能文献

虚拟现实中的眼动融合测量:一项初步研究。

Ocular vergences measurement in virtual reality: A pilot study.

作者信息

Monier F, Hertel L, Droit-Volet S, Chausse P

机构信息

University Clermont Auvergne, CNRS, LAPSCO, F-63000 Clermont-Ferrand, France.

Institut Supérieur d'Informatique, de Modélisation et de leurs Applications (ISIMA), France.

出版信息

Vision Res. 2025 Sep;234:108658. doi: 10.1016/j.visres.2025.108658. Epub 2025 Jun 27.

Abstract

In this study, we investigated the value of using virtual reality to evaluate ocular vergence performance. We used a virtual reality device with an integrated eye-tracking system to create virtual environments that simulated far and near vision conditions and assessed ocular movements. We compared the maximum angular deviation compensated by the visual system or the vergence scores of the participants in the virtual environments with the vergence scores obtained with a prism in real environment, i.e. with the technique usually used for clinical assessments. We also compared a simple virtual environment with a complex virtual environment by creating landscapes. The vergence scores obtained for divergence and convergence with the virtual reality device were very similar to those obtained using prisms. This suggests that the virtual environments efficiently stimulated vision conditions in 3 dimensions. Our results also support the idea that modulating the angular deviation of the projected image in the virtual reality headset is a satisfactory way of inducing ocular vergences. The amplitudes of fusion were better in the virtual conditions, suggesting that the controlled virtual environments provided better conditions for measuring vergence movements. Furthermore, the virtual reality device induced a better amplitude of fusion in participants with high convergence abilities by preventing the underestimation of divergence abilities in these participants. This last result suggests that this type of virtual reality mechanism could be helpful in the future for remediating vergences-related disorders.

摘要

在本研究中,我们调查了使用虚拟现实来评估眼聚散功能的价值。我们使用了一种集成眼动追踪系统的虚拟现实设备,以创建模拟远、近视力条件的虚拟环境,并评估眼球运动。我们将视觉系统补偿的最大角度偏差或参与者在虚拟环境中的聚散分数与在真实环境中使用棱镜获得的聚散分数进行了比较,即与通常用于临床评估的技术进行比较。我们还通过创建景观,将简单虚拟环境与复杂虚拟环境进行了比较。使用虚拟现实设备获得的散开和集合的聚散分数与使用棱镜获得的分数非常相似。这表明虚拟环境有效地刺激了三维视觉条件。我们的结果还支持这样一种观点,即在虚拟现实头显中调节投影图像的角度偏差是诱导眼聚散的一种令人满意的方法。在虚拟条件下融合幅度更好,这表明受控的虚拟环境为测量聚散运动提供了更好的条件。此外,虚拟现实设备通过防止高估具有高集合能力参与者的散开能力,在这些参与者中诱导出更好的融合幅度。最后这一结果表明,这种类型的虚拟现实机制未来可能有助于矫正与聚散相关的障碍。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验