Grosemans Eva, De Cock Rozane, Bradt Lowie, Boonen Huub, Soenens Bart
Media Culture and Policy Lab, Faculty of Social Sciences, KU Leuven, Belgium.
Department of Developmental, Personality and Social Psychology, Faculty of Psychology and Education Sciences, Ghent University, Belgium.
Psychol Belg. 2025 Jul 2;65(1):189-201. doi: 10.5334/pb.1365. eCollection 2025.
The Gaming Disorder Scale for Adolescents (GADIS-A, Paschke, Austermann & Thomasius, 2020) was the first screening tool for gaming disorder based on the new ICD-11 criteria. In order to increase the international applicability of the GADIS-A, the current study aimed to validate the psychometric properties of the Dutch version of the instrument. It was validated in a survey among 1773 Flemish (= Dutch-speaking part of Belgium) video game playing adolescents. EFA and CFA were performed to check the factor structure. The Video Game Addiction Test (VAT), gaming time, passion for gaming, Gaming Disorder Scale for Parents (GADIS-P), sensation seeking, impulsivity, adolescents' school and social life, and simulated and monetary gambling were employed to derive construct validity, and life satisfaction, depression, and anxiety to check criterion validity. Analyses suggested a two-factor structure in the Dutch GADIS-A, similar to the original study: the first factor relates to negative consequences, while the second factor reveals cognitive-behavioral symptoms. Both subscales and the total scale showed acceptable-to-good internal consistency ( = 0.78-0.85). Significant correlations were established between GADIS-A and all other variables (except for sensation seeking), congruent with previous research. The Dutch version of the GADIS-A proved to be a reliable and valid tool for assessing gaming disorder in adolescents. It was also linked, for the first time, to the increasingly blurring lines between video gaming and monetary gambling.
青少年游戏障碍量表(GADIS - A,帕施克、奥斯特曼 & 托马西乌斯,2020)是基于新的国际疾病分类第11版(ICD - 11)标准的首个游戏障碍筛查工具。为提高GADIS - A的国际适用性,本研究旨在验证该工具荷兰语版本的心理测量特性。在一项针对1773名弗拉芒(比利时的荷语区)玩电子游戏青少年的调查中对其进行了验证。进行了探索性因素分析(EFA)和验证性因素分析(CFA)以检查因素结构。采用电子游戏成瘾测试(VAT)、游戏时间、游戏热情、家长版游戏障碍量表(GADIS - P)、感觉寻求、冲动性、青少年的学校和社交生活以及模拟赌博和金钱赌博来推导结构效度,并采用生活满意度、抑郁和焦虑来检查效标效度。分析表明荷兰语版GADIS - A具有两因素结构,与原研究相似:第一个因素与负面后果相关,而第二个因素揭示认知行为症状。两个子量表和总量表均显示出可接受至良好的内部一致性(= 0.78 - 0.85)。GADIS - A与所有其他变量(感觉寻求除外)之间均建立了显著相关性,与先前研究一致。荷兰语版GADIS - A被证明是评估青少年游戏障碍的可靠且有效的工具。它还首次将电子游戏与金钱赌博之间日益模糊的界限联系起来。