Konstantinides Niki, Baugh Christine M, Bugwadia Amy, Kroshus Emily, Schowalter Sean, Hainline Brian, Pea Roy D, Zafonte Ross D, Sorcar Piya, Daneshvar Daniel H
Harvard T.H. Chan School of Public Health, Harvard University, Boston, Massachusetts, USA.
Center for Bioethics and Humanities, University of Colorado Denver Anschutz Medical Campus, Aurora, Colorado, USA.
PM R. 2025 Jul 11. doi: 10.1002/pmrj.13441.
Efforts to assess concussion-reporting efficacy face logistical challenges relying on behavioral intentions. Self-report surveys often lack correlation with actual behavior. Simulated in-game behavioral observation may offer a better evaluation method when data on actual behavior are not feasibly collected.
To examine the association between concussion-reporting intentions and concussion-reporting behavior in a novel simulated in-game experience.
This study was performed as a secondary analysis of a larger study that assessed the efficacy of concussion education in concussion-reporting intention among high school athletes. High school football players (n = 313) from seven Colorado high schools completed reporting intention questionnaires. Athletes were randomized to either receive standard concussion education from the Centers for Disease Control and Prevention (n = 167) or not (n = 146). Subsequently, all participants were given a baseline assessment in which they were asked to assess concussion-reporting intention. To test concussion-reporting behavior, all participants watched a novel first-person, 2-minute video in which a simulated concussion occurred. When the simulated concussion occurs, participants are then asked whether they would like to seek evaluation or continue playing. Logistic regression assessed the relationship between concussion-reporting intention and concussion-reporting behavior during the simulated game experience.
Athletes who reported their concussion in the simulated game had higher baseline concussion-reporting intention (U = 8669.5, p < .001). Across both the educated and noneducated groups, each one-point increase in baseline reporting intention was associated with 1.99× (95% confidence interval [CI]: 1.11-3.60, p = .02) and 1.53× (95% CI: 1.07-2.30, p = .026) increased odds of reporting the simulated concussion, respectively.
Concussion-reporting behavior in a novel, first-person simulated in-game experience is higher among individuals with higher baseline concussion-reporting intention. This approach may offer promise for evaluating concussion-reporting intention and concussion-reporting behavior via interactive video simulation.
评估脑震荡报告效果的努力面临着依赖行为意图的后勤挑战。自我报告调查往往与实际行为缺乏相关性。当无法切实收集实际行为数据时,模拟比赛中的行为观察可能提供一种更好的评估方法。
在一种新颖的模拟比赛体验中,研究脑震荡报告意图与脑震荡报告行为之间的关联。
本研究作为一项更大规模研究的二次分析进行,该研究评估了脑震荡教育对高中运动员脑震荡报告意图的效果。来自科罗拉多州七所高中的313名高中橄榄球运动员完成了报告意图问卷。运动员被随机分为两组,一组接受疾病控制与预防中心的标准脑震荡教育(n = 167),另一组不接受(n = 146)。随后,所有参与者都接受了一次基线评估,在评估中他们被要求评估脑震荡报告意图。为了测试脑震荡报告行为,所有参与者观看了一段新颖的第一人称视角的2分钟视频,视频中模拟发生了一次脑震荡。当模拟脑震荡发生时,参与者随后被问及他们是想寻求评估还是继续比赛。逻辑回归分析评估了模拟比赛体验期间脑震荡报告意图与脑震荡报告行为之间的关系。
在模拟比赛中报告脑震荡的运动员基线脑震荡报告意图更高(U = 8669.5,p <.001)。在接受教育和未接受教育的两组中,基线报告意图每增加一分,报告模拟脑震荡的几率分别增加1.99倍(95%置信区间[CI]:1.11 - 3.60,p =.02)和1.53倍(95% CI:1.07 - 2.30,p =.026)。
在新颖的第一人称模拟比赛体验中,基线脑震荡报告意图较高的个体的脑震荡报告行为更多。这种方法可能为通过交互式视频模拟评估脑震荡报告意图和脑震荡报告行为提供前景。