• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一款促进自闭症成年人身体活动并减少久坐行为的游戏化移动健康应用程序:远程实施的试点干预研究方案。

A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study.

作者信息

Lee Daehyoung, McNulty Lia, Kathiravan Swetha, Mauriello Matthew Louis, Vasudevan Vijay, Bhat Anjana, Obrusnikova Iva, Suminski Richard

机构信息

Department of Health Behavior and Nutrition Sciences, College of Health Sciences, University of Delaware, Newark, DE, United States.

Department of Computer and Information Sciences, College of Engineering, University of Delaware, Newark, DE, United States.

出版信息

JMIR Res Protoc. 2025 Jul 22;14:e71631. doi: 10.2196/71631.

DOI:10.2196/71631
PMID:40694837
Abstract

BACKGROUND

Research indicates that many autistic adults are insufficiently active and overly sedentary. There is limited evidence on effective strategies to increase physical activity (PA) and reduce sedentary behavior (SB) in this population. Gamified mobile health (mHealth) interventions show promise for addressing these challenges by leveraging autistic individuals' strengths in visuospatial learning and their affinity for digital gaming. Despite this potential, it remains unclear how well these interventions translate to real-world settings. This gap is compounded by the lack of community-based participatory approaches in the development of mHealth intervention for autistic adults.

OBJECTIVE

This study aims to (1) formulate gamification and behavior change strategies for the PuzzleWalk v2 app using a community-based participatory approach and (2) evaluate its feasibility and acceptability for increasing PA and reducing SB among autistic adults, including those with mild intellectual disability, in real-world settings.

METHODS

This study, consisting of 2 sequential phases, will be conducted entirely remotely: (1) online community-based design workshops to refine the PuzzleWalk gamified mHealth system with input from key autism stakeholders, including autistic adults and caregivers, and (2) an 8-week field deployment to assess real-world usability and engagement. In Phase I (completed), weekly workshops and usability testing focused on understanding autistic adults' technology preferences, evaluating PuzzleWalk v1 and v2 prototypes, and incorporating stakeholder feedback into iterative app development (n=9). Phase II (in progress) will involve a single-arm clinical trial where approximately 70 participants will use the app alongside research-grade activity-tracking accelerometers to measure PA and SB. Outcome measures, including sedentary time, step counts, PA intensities, and app engagement (eg, time spent using the app), will be collected across 4 specific time points (ie, baseline and weeks 3, 5, and 8). Repeated measures ANCOVA will be performed to examine changes in participants' objective levels of PA and sedentary time before, during, and after the intervention.

RESULTS

Phase I of the study, involving community-based participatory design workshops and usability testing, was completed in November 2024. Key autism stakeholders recognized the gamified PuzzleWalk app as a viable tool for enhancing motivation toward PA and SB changes among autistic adults. Data collection for Phase II, the field deployment, is currently underway and is expected to end in August 2025. As of July 2025, we had enrolled 69 participants in the study. The findings of these studies will be shared in a subsequent peer-reviewed publication.

CONCLUSIONS

Results of the ongoing field deployment study (Phase II) will further clarify the app's effectiveness and real-world applicability.

TRIAL REGISTRATION

ClinicalTrials.gov NCT06566131; https://clinicaltrials.gov/study/NCT06566131.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/71631.

摘要

背景

研究表明,许多成年自闭症患者活动不足且久坐不动。关于增加这一人群身体活动(PA)和减少久坐行为(SB)的有效策略,证据有限。游戏化移动健康(mHealth)干预措施有望通过利用自闭症患者在视觉空间学习方面的优势以及他们对数字游戏的喜爱来应对这些挑战。尽管有这种潜力,但这些干预措施在现实世界中的效果仍不清楚。在为成年自闭症患者开发移动健康干预措施时,缺乏基于社区的参与式方法,这使这一差距更加突出。

目的

本研究旨在(1)采用基于社区的参与式方法,为PuzzleWalk v2应用程序制定游戏化和行为改变策略;(2)评估其在现实世界中增加成年自闭症患者(包括轻度智力残疾患者)的身体活动和减少久坐行为方面的可行性和可接受性。

方法

本研究包括两个连续阶段,将完全通过远程方式进行:(1)基于在线社区的设计研讨会,在包括成年自闭症患者和照顾者在内的关键自闭症利益相关者的参与下,完善PuzzleWalk游戏化移动健康系统;(2)进行为期8周的实地部署,以评估其在现实世界中的可用性和参与度。在第一阶段(已完成),每周的研讨会和可用性测试重点在于了解成年自闭症患者的技术偏好、评估PuzzleWalk v1和v2原型,并将利益相关者的反馈纳入应用程序的迭代开发(n = 9)。第二阶段(正在进行)将涉及一项单臂临床试验,约70名参与者将使用该应用程序,同时使用研究级活动追踪加速度计来测量身体活动和久坐行为。将在4个特定时间点(即基线以及第3、5和8周)收集包括久坐时间、步数、身体活动强度和应用程序参与度(如使用应用程序的时间)等结果指标。将进行重复测量协方差分析,以检查干预前、干预期间和干预后参与者身体活动和久坐时间的客观水平变化。

结果

该研究的第一阶段,即基于社区的参与式设计研讨会和可用性测试,已于2024年11月完成。关键自闭症利益相关者认可游戏化的PuzzleWalk应用程序是增强成年自闭症患者对身体活动和久坐行为改变动机的可行工具。第二阶段实地部署的数据收集目前正在进行,预计于2025年8月结束。截至2025年7月,我们已招募了69名参与者。这些研究的结果将在后续的同行评审出版物中分享。

结论

正在进行的实地部署研究(第二阶段)的结果将进一步阐明该应用程序的有效性和在现实世界中的适用性。

试验注册

ClinicalTrials.gov NCT06566131;https://clinicaltrials.gov/study/NCT06566131。

国际注册报告识别码(IRRID):DERR1-10.2196/71631。

相似文献

1
A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study.一款促进自闭症成年人身体活动并减少久坐行为的游戏化移动健康应用程序:远程实施的试点干预研究方案。
JMIR Res Protoc. 2025 Jul 22;14:e71631. doi: 10.2196/71631.
2
Effectiveness of an mHealth App That Uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-Based Randomized Controlled Trial.利用移动健康应用程序中的经济激励和游戏化促进青少年和照顾者健康行为改变的效果:一项基于诊所的随机对照试验方案。
JMIR Res Protoc. 2024 Sep 10;13:e63505. doi: 10.2196/63505.
3
A digital intervention to improve mental health and interpersonal resilience for young people who have experienced online sexual abuse: the i-Minds non-randomised feasibility clinical trial and nested qualitative study.一项针对遭受网络性虐待的年轻人改善心理健康和人际恢复力的数字干预措施:i-Minds非随机可行性临床试验及嵌套定性研究
Health Soc Care Deliv Res. 2025 Jul;13(28):1-27. doi: 10.3310/THAL8732.
4
A Culturally Tailored mHealth Intervention (MobileMen App) to Promote Physical Activity in African American Men: Protocol for a Comparative Effectiveness Trial.一种针对非裔美国男性促进身体活动的文化定制移动健康干预措施(MobileMen应用程序):一项比较效果试验的方案
JMIR Res Protoc. 2025 Jul 4;14:e67809. doi: 10.2196/67809.
5
A Mobile Ecological Momentary Intervention for Reducing Experiential Avoidance in the Context of Rumination: Protocol for a Randomized Controlled Trial.一种用于减少反刍情境下经验性回避的移动生态瞬时干预:一项随机对照试验方案
JMIR Res Protoc. 2025 May 27;14:e66067. doi: 10.2196/66067.
6
Adapting Safety Plans for Autistic Adults with Involvement from the Autism Community.在自闭症群体的参与下为成年自闭症患者调整安全计划。
Autism Adulthood. 2025 May 28;7(3):293-302. doi: 10.1089/aut.2023.0124. eCollection 2025 Jun.
7
Chatbot-Delivered Stage of Change-Tailored Web-Based Intervention to Promote Physical Activity Among Inactive Community-Dwelling People Aged 65 years or More: Protocol for a Randomized Controlled Trial.基于聊天机器人的阶段变化定制网络干预措施,以促进65岁及以上非活跃社区居民的身体活动:一项随机对照试验的方案
JMIR Res Protoc. 2025 Jun 20;14:e68796. doi: 10.2196/68796.
8
Exploring engagement patterns within a mobile health intervention for women at risk of gestational diabetes.探索针对有妊娠期糖尿病风险的女性的移动健康干预中的参与模式。
Womens Health (Lond). 2025 Jan-Dec;21:17455057251327510. doi: 10.1177/17455057251327510. Epub 2025 Jun 5.
9
Effectiveness of an mHealth Program on Reducing Blood Pressure Among Young Adults With Prehypertension: Protocol of a Pragmatic Cluster Randomized Controlled Trial.一项移动健康计划对降低高血压前期年轻成年人血压的有效性:一项实用整群随机对照试验方案
JMIR Res Protoc. 2025 Aug 7;14:e67216. doi: 10.2196/67216.
10
"I Wish This Tool Was Available to Me Sooner": Piloting a Workplace Autism Disclosure Decision-Aid Tool for Autistic Youth and Young Adults.“真希望这个工具能早点提供给我”:为自闭症青少年和青年试行职场自闭症披露决策辅助工具
Autism Adulthood. 2024 Sep 16;6(3):331-344. doi: 10.1089/aut.2023.0054. eCollection 2024 Sep.

本文引用的文献

1
Gamified Mobile Health Strategies for Promoting Physical Activity in Autistic Adults.用于促进自闭症成年人身体活动的游戏化移动健康策略。
Exerc Sport Sci Rev. 2025 Apr 1;53(2):68-76. doi: 10.1249/JES.0000000000000353. Epub 2024 Dec 10.
2
Age-Related Differences in Accelerometer-Assessed Physical Activity and Sleep Parameters Among Children and Adolescents With and Without Autism Spectrum Disorder: A Meta-Analysis.年龄相关的自闭症谱系障碍儿童和青少年的加速度计评估的身体活动和睡眠参数的差异:一项荟萃分析。
JAMA Netw Open. 2023 Oct 2;6(10):e2336129. doi: 10.1001/jamanetworkopen.2023.36129.
3
Problems and Barriers Related to the Use of Digital Health Applications: Scoping Review.
数字健康应用使用相关问题及障碍:范围综述。
J Med Internet Res. 2023 May 12;25:e43808. doi: 10.2196/43808.
4
Effects of physical activity and exercise-based interventions in young adults with autism spectrum disorder: A systematic review.运动和基于锻炼的干预措施对自闭症谱系障碍青年的影响:系统评价。
Autism. 2024 Feb;28(2):276-300. doi: 10.1177/13623613231169058. Epub 2023 May 1.
5
Prevalence and Characteristics of Autism Spectrum Disorder Among Children Aged 8 Years - Autism and Developmental Disabilities Monitoring Network, 11 Sites, United States, 2020.2020 年,美国 11 个监测点自闭症和发育障碍监测网络 8 岁儿童自闭症谱系障碍的流行率和特征。
MMWR Surveill Summ. 2023 Mar 24;72(2):1-14. doi: 10.15585/mmwr.ss7202a1.
6
"Just Invite Us": Autistic Adults' Recommendations for Developing More Accessible Physical Activity Opportunities.“只需邀请我们”:自闭症成年人对创造更多无障碍体育活动机会的建议。
Autism Adulthood. 2021 Jun 1;3(2):179-186. doi: 10.1089/aut.2020.0055. Epub 2021 Jun 7.
7
Benefits and Risks: A Systematic Review of Information and Communication Technology Use by Autistic People.益处与风险:对自闭症患者使用信息通信技术的系统评价
Autism Adulthood. 2021 Mar 1;3(1):72-84. doi: 10.1089/aut.2020.0048. Epub 2021 Mar 18.
8
A capabilities approach to understanding and supporting autistic adulthood.一种理解和支持自闭症成年期的能力方法。
Nat Rev Psychol. 2022;1(11):624-639. doi: 10.1038/s44159-022-00099-z. Epub 2022 Sep 5.
9
Effects of a Gamified, Behavior Change Technique-Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial.一款基于游戏化行为改变技术的移动应用程序对增加自闭症谱系障碍成年人身体活动及减轻焦虑的影响:可行性随机对照试验
JMIR Form Res. 2022 Jul 28;6(7):e35701. doi: 10.2196/35701.
10
User Perceptions of eHealth and mHealth Services Promoting Physical Activity and Healthy Diets: Systematic Review.用户对促进身体活动和健康饮食的电子健康和移动健康服务的认知:系统评价
JMIR Hum Factors. 2022 Jun 28;9(2):e34278. doi: 10.2196/34278.