Lee Daehyoung, Frey Georgia C, Shih Patrick C
Department of Health Behavior and Nutrition Sciences, University of Delaware, Newark, DE.
Department of Kinesiology, Indiana University, Bloomington, IN.
Exerc Sport Sci Rev. 2025 Apr 1;53(2):68-76. doi: 10.1249/JES.0000000000000353. Epub 2024 Dec 10.
Physical inactivity and sedentarism among autistic adults are a growing public health concern. By integrating behavior change theories and emphasizing unique preferences for visuospatial learning and gaming technology, we hypothesize that gamified mobile health (mHealth) applications can be effective at increasing free-living physical activity and reducing sedentary behavior in autistic adults.
自闭症成年人中的身体不活动和久坐不动现象日益引起公众对健康的关注。通过整合行为改变理论并强调对视觉空间学习和游戏技术的独特偏好,我们假设游戏化移动健康(mHealth)应用程序可以有效增加自闭症成年人的日常身体活动并减少久坐行为。