Guede-Rojas Francisco, Mendoza Cristhian, Rodríguez-Lagos Leonardo, Soto-Martínez Adolfo, Ulloa-Díaz David, Jorquera-Aguilera Carlos, Carvajal-Parodi Claudio
Exercise and Rehabilitation Sciences Institute, School of Physical Therapy, Faculty of Rehabilitation Sciences, Universidad Andres Bello, Santiago 7591538, Chile.
Escuela de Medicina, Facultad de Medicina, Universidad San Sebastián, Concepción 4030000, Chile.
Medicina (Kaunas). 2025 Jun 21;61(7):1122. doi: 10.3390/medicina61071122.
: Osteoarthritis (OA) of the knee and hip is a major cause of pain and functional impairment. This study evaluated the effects of non-immersive virtual reality (NIVR) combined with conventional physical therapy (CPT) on pain intensity, mechanical hyperalgesia, and perceived recovery in older adults with OA. : Sixty older adults with mild-to-moderate knee or hip OA were randomly assigned to a NIVR group (NIVR-G; = 30) or a CPT group (CPT-G; = 30). Both groups completed 30 sessions over 10 weeks (3 sessions/week). The NIVR-G performed 20 minutes of exergames integrated into CPT. Pain intensity was assessed using the Visual Analog Scale (VAS), and mechanical hyperalgesia was evaluated through pressure pain thresholds (PPTs). Secondary outcomes included the Global Rating of Change (GRoC) and the minimal clinically important difference (MCID) for the VAS. This study is a secondary analysis of a randomized controlled trial registered at ClinicalTrials.gov (ID: NCT05839262). : The NIVR-G demonstrated significant reductions in pain intensity after 30 sessions ( < 0.05, = 1.50), with greater improvements compared to the CPT-G ( < 0.05, = 1.17). The MCID for the VAS was established at 9.2 mm, with a higher proportion of responders in the NIVR-G ( < 0.05). The NIVR-G also reported superior recovery perception on the GRoC scale ( < 0.05). No significant changes in PPTs were observed in either group. However, the improvements in the NIVR-G diminished four weeks post-intervention. : NIVR exergames combined with CPT significantly reduced pain intensity, improved perceived recovery, and resulted in a higher proportion of responders compared to CPT alone. These findings support the use of NIVR as an effective adjunct to CPT in older adults with OA; however, further research is needed to optimize its long-term benefits.
膝骨关节炎(OA)和髋骨关节炎是疼痛和功能障碍的主要原因。本研究评估了非沉浸式虚拟现实(NIVR)联合传统物理治疗(CPT)对老年OA患者疼痛强度、机械性痛觉过敏和恢复感知的影响。60例轻至中度膝或髋OA老年患者被随机分为NIVR组(NIVR-G;n = 30)或CPT组(CPT-G;n = 30)。两组均在10周内完成30节治疗(每周3节)。NIVR-G组在CPT中进行20分钟的运动游戏。使用视觉模拟量表(VAS)评估疼痛强度,并通过压力痛阈(PPTs)评估机械性痛觉过敏。次要结局包括总体变化评分(GRoC)和VAS的最小临床重要差异(MCID)。本研究是对一项在ClinicalTrials.gov注册的随机对照试验(ID:NCT05839262)的二次分析。NIVR-G组在30节治疗后疼痛强度显著降低(P < 0.05,ES = 1.50),与CPT-G组相比改善更明显(P < 0.05,ES = 1.17)。VAS的MCID设定为9.2 mm,NIVR-G组的反应者比例更高(P < 0.05)。NIVR-G组在GRoC量表上也报告了更好的恢复感知(P < 0.05)。两组的PPTs均未观察到显著变化。然而,NIVR-G组的改善在干预后四周减弱。与单独使用CPT相比,NIVR运动游戏联合CPT显著降低了疼痛强度,改善了恢复感知,并使反应者比例更高。这些发现支持将NIVR作为老年OA患者CPT的有效辅助手段;然而,需要进一步研究以优化其长期益处。