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虚拟现实对改善帕金森病患者平衡和步态的有效性:一项系统综述。

The Effectiveness of Virtual Reality in Improving Balance and Gait in People with Parkinson's Disease: A Systematic Review.

作者信息

Fernandes Sofia, Oliveira Bruna, Sacadura Sofia, Rakasi Cristina, Furtado Isabel, Figueiredo João Paulo, Gonçalves Rui Soles, Martins Anabela Correia

机构信息

Coimbra Health School, Polytechnic University of Coimbra, Rua 5 de Outubro, 3045-043 Coimbra, Portugal.

H&TR-Health & Technology Research Center, Coimbra Health School, Polytechnic University of Coimbra, Rua 5 de Outubro, 3045-043 Coimbra, Portugal.

出版信息

Sensors (Basel). 2025 Aug 4;25(15):4795. doi: 10.3390/s25154795.

DOI:10.3390/s25154795
PMID:40807960
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12349033/
Abstract

BACKGROUND

Virtual reality (VR), often used with motion sensors, provides interactive tools for physiotherapy aimed at enhancing motor functions. This systematic review examined the effects of VR-based interventions, alone or combined with conventional physiotherapy (PT), on balance and gait in individuals with Parkinson's disease (PD).

METHODS

Following PRISMA guidelines, eight randomized controlled trials (RCTs) published between January 2019 and April 2025 were included. Interventions lasted between 5 and 12 weeks and were grouped as VR alone or VR combined with PT. Methodological quality was assessed using the PEDro Scale.

RESULTS

Of the 31 comparisons for balance and gait, 30 were favored by the experimental group, with 12 reaching statistical significance. Secondary outcomes (function, cognition, and quality of life) showed mixed results, with 6 comparisons favoring the experimental group (3 statistically significant) and 4 favoring the control group (1 statistically significant). Overall, the studies showed fair to good quality and a moderate risk of bias.

CONCLUSIONS

VR-based interventions, particularly when combined with PT, show promise for improving balance and gait in PD. However, the evidence is limited by the small number of studies, heterogeneity of protocols, and methodological constraints. More rigorous, long-term trials are needed to clarify their therapeutic potential.

摘要

背景

虚拟现实(VR)常与运动传感器配合使用,为旨在增强运动功能的物理治疗提供交互式工具。本系统评价考察了基于VR的干预措施单独或与传统物理治疗(PT)联合使用对帕金森病(PD)患者平衡和步态的影响。

方法

遵循PRISMA指南,纳入了2019年1月至2025年4月发表的8项随机对照试验(RCT)。干预持续5至12周,分为单独使用VR或VR与PT联合使用。使用PEDro量表评估方法学质量。

结果

在31项关于平衡和步态的比较中,30项结果有利于实验组,其中12项达到统计学显著性。次要结局(功能、认知和生活质量)结果不一,6项比较有利于实验组(3项具有统计学显著性),4项有利于对照组(1项具有统计学显著性)。总体而言,这些研究质量为中等至良好,存在中度偏倚风险。

结论

基于VR的干预措施,尤其是与PT联合使用时,有望改善PD患者的平衡和步态。然而,由于研究数量少、方案异质性和方法学限制,证据有限。需要更严格的长期试验来阐明其治疗潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7774/12349033/22234ed0bec9/sensors-25-04795-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7774/12349033/22234ed0bec9/sensors-25-04795-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7774/12349033/22234ed0bec9/sensors-25-04795-g001.jpg

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本文引用的文献

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Responsiveness of the mini-balance evaluation systems test, dynamic gait index, Berg balance scale, and performance-oriented mobility assessment in parkinson's disease.帕金森病中迷你平衡评估系统测试、动态步态指数、伯格平衡量表及以性能为导向的移动性评估的反应性。
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Exergame-Based Program and Conventional Physiotherapy Based on Core Areas of the European Guideline Similarly Improve Gait and Cognition in People with Parkinson's Disease: Randomized Clinical Trial.基于欧洲指南核心领域的基于运动游戏的方案和传统物理治疗同样改善帕金森病患者的步态和认知:随机临床试验
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The Role of Virtual Reality on Parkinson's Disease Management: A Bibliometric and Content Analysis.
虚拟现实在帕金森病管理中的作用:文献计量学与内容分析
Sensors (Basel). 2025 Feb 26;25(5):1432. doi: 10.3390/s25051432.
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Imbalance and Falls in Patients with Parkinson's Disease: Causes and Recent Developments in Training and Sensor-Based Assessment.帕金森病患者的失衡与跌倒:原因及基于训练和传感器评估的最新进展
Brain Sci. 2024 Jun 22;14(7):625. doi: 10.3390/brainsci14070625.
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Effects of nonimmersive virtual reality using Wii-Fit exercises on balance and cognition in Parkinson disease: A meta-analysis.非沉浸式虚拟现实使用 Wii-Fit 锻炼对帕金森病平衡和认知的影响:荟萃分析。
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A Systematic Review of the Effects of Interactive Telerehabilitation with Remote Monitoring and Guidance on Balance and Gait Performance in Older Adults and Individuals with Neurological Conditions.对交互式远程康复结合远程监测与指导对老年人及神经系统疾病患者平衡和步态表现影响的系统评价
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Effects of virtual reality versus motor imagery versus routine physical therapy in patients with parkinson's disease: a randomized controlled trial.虚拟现实与运动想象与常规物理疗法对帕金森病患者的影响:一项随机对照试验。
BMC Geriatr. 2024 Mar 5;24(1):229. doi: 10.1186/s12877-024-04845-1.
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Treadmill Training Plus Semi-Immersive Virtual Reality in Parkinson's Disease: Results from a Pilot Study.帕金森病中的跑步机训练加半沉浸式虚拟现实:一项初步研究的结果。
Brain Sci. 2023 Sep 12;13(9):1312. doi: 10.3390/brainsci13091312.
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Effects of Non-Immersive Virtual Reality and Video Games on Walking Speed in Parkinson Disease: A Systematic Review and Meta-Analysis.非沉浸式虚拟现实和电子游戏对帕金森病患者步行速度的影响:一项系统评价和荟萃分析
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