He Xueming, Liu Chuming, Li Zhaoyang, Cai Xiaojun
Heilongjiang Academy of Chinese Medicine, Harbin, Heilongjiang, 150036, People's Republic of China.
Heilongjiang University of Chinese Medicine, Harbin, Hei longjiang, 150040, People's Republic of China.
Neuropsychiatr Dis Treat. 2025 Aug 13;21:1671-1687. doi: 10.2147/NDT.S536627. eCollection 2025.
Cognitive impairment has gradually become a serious social problem that endangers the normal life of elderly individuals. Traditional cognitive rehabilitation training (TCRT) is limited by family economic and medical insurance policies, making it difficult to sustain long-term rehabilitation training for patients with cognitive impairments. Leisure activities, as simple, efficient, and convenient intervention therapies, have been used for the rehabilitation of patients with cognitive impairment, but specific effects have not been reported. This meta-analysis of randomized controlled trials evaluated the efficacy of leisure activity intervention versus TCRT control on cognitive function in patients with varying degrees of cognitive impairment. As of December 10, 2024, literature searches were conducted on PubMed, Embase, the Cochrane Controlled Trials Registry, and related databases. The PEDro scale was used to assess the risk of bias. A total of 20 randomized controlled trials (n = 1126) used mahjong, poker, VR, or other games. The results revealed that leisure activity intervention improved overall cognitive function (MOCA, = 0.012; MMSE, = 0.013), memory function (DSB, < 0.0001; DSF, = 0.015), and quality of life (ADL, < 0001). In summary, leisure activities can serve as a complementary and alternative therapy to traditional cognitive rehabilitation training to improve some cognitive domains of patients with cognitive impairments (PROSPERO registration: CRD42025639157).
认知障碍已逐渐成为一个严重的社会问题,危及老年人的正常生活。传统认知康复训练(TCRT)受家庭经济和医疗保险政策限制,难以对认知障碍患者进行长期持续的康复训练。休闲活动作为简单、高效、便捷的干预疗法,已被用于认知障碍患者的康复,但具体效果尚未见报道。这项随机对照试验的荟萃分析评估了休闲活动干预与TCRT对照对不同程度认知障碍患者认知功能的疗效。截至2024年12月10日,在PubMed、Embase、Cochrane对照试验注册库及相关数据库进行了文献检索。采用PEDro量表评估偏倚风险。共有20项随机对照试验(n = 1126)使用麻将、扑克、虚拟现实或其他游戏。结果显示,休闲活动干预改善了整体认知功能(蒙特利尔认知评估量表, = 0.012;简易精神状态检查表, = 0.013)、记忆功能(数字广度顺背, < 0.0001;数字广度倒背, = 0.015)和生活质量(日常生活活动能力量表, < 0.0001)。总之,休闲活动可作为传统认知康复训练的补充和替代疗法,以改善认知障碍患者的某些认知领域(国际前瞻性系统评价注册库注册号:CRD42025639157)。