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探索虚拟现实作为增强医学生解剖学教学工具的可行性与可接受性研究

Exploring Virtual Reality as a Tool for Enhancing Teaching and Learning Anatomy to Medical Students: A Feasibility and Acceptability Study.

作者信息

Walsh Aifric, O'Brien Rory, McGuire Kevin, Power David

机构信息

School of Medicine, University College Cork, Cork, Ireland.

Department of Emergency Medicine, Cork University Hospital, HSE, Cork, Ireland.

出版信息

Clin Teach. 2025 Oct;22(5):e70191. doi: 10.1111/tct.70191.

Abstract

BACKGROUND

Virtual reality (VR) provides an immersive, interactive 3D learning environment with increasing use in medical education. It benefits surgical training and, increasingly more so in anatomy education, particularly where access to human body dissection is limited. Although VR can enhance engagement and knowledge retention, concerns remain regarding usability, feasibility and cybersickness. This study explores the acceptability of VR for anatomy learning among medical students with ongoing access to traditional anatomy laboratories.

APPROACH

A qualitative cross-sectional pilot study was conducted with 38 medical students at the ASSERT Simulation Centre, University College Cork. Participants took part in a guided VR session using human anatomy software. Afterwards, they completed an online survey assessing ease of use, enjoyment, immersion, educational usefulness, interaction, understanding, intention for future use and cybersickness. The survey was adapted from two validated questionnaires. Feature engineering combined related items into eight dimensions for streamlined analysis and visualisation.

EVALUATION

Results showed high acceptance and enthusiasm for VR. All participants reported enjoying the experience, finding it educationally useful, and that it enhanced their understanding. Between 95% and 98% found VR easy to use, immersive and reported ease in interacting with 3D objects. Although 8% experienced cybersickness, all expressed interest in future VR-based education. Potential novelty bias must also be considered. VR is a feasible and well-accepted tool for anatomy education, even among students with ongoing access to anatomy dissection facilities. With minimal cybersickness and high enjoyment, engagement and immersion, VR shows strong potential as a complementary educational method. Further research should explore long-term learning outcomes in terms of knowledge retention and clinical implementation strategies within educational institutions.

摘要

背景

虚拟现实(VR)提供了一种沉浸式、交互式的三维学习环境,在医学教育中的应用越来越广泛。它有利于外科手术训练,在解剖学教育中更是如此,特别是在人体解剖受限的情况下。尽管VR可以提高参与度和知识保留率,但在可用性、可行性和晕动症方面仍存在担忧。本研究探讨了在持续使用传统解剖实验室的医学生中,VR在解剖学学习中的可接受性。

方法

在科克大学学院ASSERT模拟中心对38名医学生进行了一项定性横断面试点研究。参与者使用人体解剖软件参加了一次有指导的VR课程。之后,他们完成了一项在线调查,评估易用性、趣味性、沉浸感、教育实用性、交互性、理解度、未来使用意向和晕动症。该调查改编自两份经过验证的问卷。特征工程将相关项目合并为八个维度,以简化分析和可视化。

评估

结果显示对VR的接受度和热情很高。所有参与者都表示喜欢这次体验,认为它在教育上很有用,并且增强了他们的理解。95%至98%的人认为VR易于使用、具有沉浸感,并表示在与3D物体交互时很轻松。尽管8%的人经历了晕动症,但所有人都对未来基于VR的教育表示感兴趣。还必须考虑潜在的新奇性偏差。VR是一种可行且被广泛接受的解剖学教育工具,即使是在可以持续使用解剖 dissection设施的学生中也是如此。VR晕动症最少,趣味性、参与度和沉浸感高,作为一种补充教育方法显示出强大的潜力。进一步的研究应该探索在知识保留和教育机构内的临床实施策略方面的长期学习成果。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6b1b/12411991/b97a8cb56901/TCT-22-e70191-g001.jpg

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