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针对胃肠内镜检查卫生专业学员的虚拟现实模拟训练

Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.

作者信息

Sabrie Nasruddin, Khan Rishad, Plahouras Joanne, Johnston Bradley C, Scaffidi Michael A, Grover Samir C, Walsh Catharine M

机构信息

Division of Gastroenterology and Hepatology, Department of Medicine, University of Toronto, Toronto, Canada.

Division of Gastroenterology and Hepatology, Department of Medicine, University of Calgary, Calgary, Canada.

出版信息

Cochrane Database Syst Rev. 2025 Sep 8;9:CD008237. doi: 10.1002/14651858.CD008237.pub4.

DOI:10.1002/14651858.CD008237.pub4
PMID:40919710
Abstract

BACKGROUND

Training in endoscopy has traditionally been based upon an apprenticeship model, where novices develop their skills on real patients under the supervision of experienced endoscopists. In an effort to prioritise patient safety, simulation training has emerged as a means to allow novices to practice in a risk-free environment. This is the second update of the review, which was first published in 2012 and updated in 2018. It evaluates the effectiveness of virtual reality (VR) simulation training in gastrointestinal endoscopy.

OBJECTIVES

To determine whether VR simulation training can supplement and/or replace early conventional endoscopy training (apprenticeship model) in diagnostic oesophagogastroduodenoscopy, colonoscopy, and/or sigmoidoscopy for health professions trainees with limited or no prior endoscopic experience.

SEARCH METHODS

We searched CENTRAL, MEDLINE, Embase, and 13 other databases, together with reference checking and handsearching of review articles, conference abstracts and proceedings, to identify the studies included in the review. We conducted database searches to 18 October 2023, and grey literature searches to December 2023.

SELECTION CRITERIA

We included randomised and quasi-randomised clinical trials comparing VR endoscopy simulation training to any other method of endoscopy training (e.g. conventional patient-based training, another form of endoscopy simulation), or no training. We also included trials comparing two different methods of VR training. We included only trials evaluating outcomes on humans in the clinical setting. Participants were health professions trainees: physicians (medical students, residents, fellows, and practitioners), nurses, and physician assistants with limited or no prior endoscopy experience.

DATA COLLECTION AND ANALYSIS

Two authors independently assessed the eligibility and methodological quality of trials, and extracted trial characteristics and outcome data. The primary outcome was the composite score of competency, as defined by authors. Secondary outcomes were independent procedure completion, performance time, adverse event or critical flaw occurrence, patient discomfort, global rating of performance, and visualisation of mucosa. We pooled data for meta-analysis where participant groups were similar, studies assessed the same intervention and comparator, and had similar definitions of outcome measures. We calculated risk ratios (RRs) for dichotomous outcomes with 95% confidence intervals (CIs). We calculated mean differences (MDs) and standardised mean differences (SMDs) with 95% CIs for continuous outcomes when studies reported the same or different outcome measures, respectively. We used GRADE to rate the certainty of evidence. We assessed the risk of bias using the original Cochrane domain-based tool.

MAIN RESULTS

We included 20 trials (500 participants; 3975 endoscopic procedures). We judged four trials (20%) as at low risk of bias. Ten trials compared VR training with no training, five trials with conventional endoscopy training, one trial with another form of endoscopy simulation training, and four trials compared different methods of VR training. Due to substantial clinical and methodological heterogeneity across our four comparisons, we did not perform a meta-analysis for several outcomes. We rated the certainty of evidence as moderate, low, or very low due to risk of bias, imprecision, and heterogeneity. VR endoscopy simulation training versus no training. The composite score of competency was based on 5-point Likert scales assessing seven domains: atraumatic technique, colonoscope advancement, use of instrument controls, flow of procedure, use of assistants, knowledge of specific procedure, and overall performance. The scoring range was from 7 to 35; higher scores mean greater competence. Compared to no training, VR training may result in little to no difference in composite score of competency (MD 3.10, 95% CI -0.16 to 6.36; 1 trial, 24 procedures; low-certainty evidence). VR training likely provides participants with a benefit, as measured by independent procedure completion (RR 1.62, 95% CI 1.15 to 2.26; 6 trials, 815 procedures; moderate-certainty evidence). The evidence is very uncertain about the effects of VR simulation on overall rating of performance (MD 0.45, 95% CI 0.15 to 0.75; 1 trial, 18 procedures), visualisation of mucosa (MD 0.60, 95% CI 0.20 to 1.00; 1 trial, 55 procedures), performance time (MD -0.20 minutes, 95% CI -0.71 to 0.30; 2 trials, 29 procedures), and patient discomfort (SMD -0.16, 95% CI -0.68 to 0.35; 2 trials, 145 procedures). The three trials which reported on procedure-related adverse events or critical flaws reported no incidences in either group (550 procedures; moderate-certainty evidence). VR endoscopy simulation training versus conventional patient-based training. One trial reported a composite score of competency but did not provide sufficient data for quantitative analysis. VR training compared to conventional patient-based training may result in fewer independent procedure completions (RR 0.45, 95% CI 0.27 to 0.74; 2 trials, 174 procedures; low-certainty evidence). The evidence is very uncertain about the effects of VR simulation on performance time (SMD 0.12, 95% CI -0.55 to 0.80; 2 trials, 34 procedures), overall rating of performance (MD -0.90, 95% CI -4.40 to 2.60; 1 trial, 16 procedures), and visualisation of mucosa (MD 0.0, 95% CI -6.02 to 6.02; 1 trial, 18 procedures). VR training in combination with conventional training appears to be advantageous over VR training alone. The three trials which reported on procedure-related adverse events or critical flaws reported no incidences in either group (72 procedures; very low-certainty evidence).

AUTHORS' CONCLUSIONS: Despite moderate- to very low-certainty evidence, we can conclude that VR training, as compared with no training, generally appears to provide participants with some advantage over their untrained peers, as measured by independent procedure completion, overall rating of performance or competency, and mucosal visualisation. We found insufficient evidence to advise for or against the use of VR simulation-based training as a replacement for early conventional endoscopy training. Further research is needed to help establish the potential use of VR simulation-based training to supplement and/or replace conventional endoscopy training.

摘要

背景

传统上,内镜培训基于师徒模式,新手在经验丰富的内镜医师监督下,对真实患者进行操作以提高技能。为了优先保障患者安全,模拟培训应运而生,让新手能在无风险的环境中练习。这是该综述的第二次更新,首次发表于2012年,2018年进行过更新。本次更新评估虚拟现实(VR)模拟培训在胃肠内镜检查中的效果。

目的

确定VR模拟培训能否补充和/或替代早期传统内镜培训(师徒模式),用于对诊断性食管胃十二指肠镜检查、结肠镜检查和/或乙状结肠镜检查经验有限或无经验的卫生专业学员。

检索方法

我们检索了Cochrane系统评价数据库、MEDLINE、Embase以及其他13个数据库,并通过参考文献核对以及对综述文章、会议摘要和论文集进行手工检索,以确定纳入综述的研究。我们对数据库的检索截至2023年10月18日,对灰色文献的检索截至2023年12月。

选择标准

我们纳入了将VR内镜模拟培训与任何其他内镜培训方法(如传统的基于患者的培训、另一种形式内镜模拟)或无培训进行比较的随机和半随机临床试验。我们还纳入了比较两种不同VR培训方法的试验。我们仅纳入在临床环境中评估人类结局的试验。参与者为卫生专业学员:医师(医学生、住院医师、专科医师和从业者)、护士以及内镜经验有限或无经验的医师助理。

数据收集与分析

两位作者独立评估试验的纳入资格和方法学质量,并提取试验特征和结局数据。主要结局是作者定义的综合能力评分。次要结局包括独立完成操作、操作时间、不良事件或严重缺陷的发生、患者不适、整体操作评分以及黏膜可视化。当参与组相似、研究评估相同干预措施和对照且结局指标定义相似时,我们汇总数据进行Meta分析。对于二分结局,我们计算风险比(RR)及95%置信区间(CI)。对于连续性结局,当研究报告相同或不同结局指标时,我们分别计算平均差(MD)和标准化平均差(SMD)及95%CI。我们使用GRADE对证据的确定性进行分级。我们使用原始的Cochrane基于领域的工具评估偏倚风险。

主要结果

我们纳入了20项试验(500名参与者;3975例内镜操作)。我们判定4项试验(20%)偏倚风险较低。10项试验将VR培训与无培训进行比较,5项试验将VR培训与传统内镜培训进行比较,1项试验将VR培训与另一种形式的内镜模拟培训进行比较,4项试验比较了不同的VR培训方法。由于我们的四项比较在临床和方法学上存在实质性异质性,我们未对多个结局进行Meta分析。由于存在偏倚风险、不精确性和异质性,我们将证据的确定性评为中等、低或极低。VR内镜模拟培训与无培训比较。综合能力评分基于5点李克特量表,评估七个领域:无创技术、结肠镜推进、器械控制使用、操作流程、助手使用、特定操作知识以及整体表现。评分范围为7至35分;分数越高表示能力越强。与无培训相比,VR培训可能导致综合能力评分几乎没有差异或差异不大(MD 3.10,95%CI -0.16至6.36;1项试验,24例操作;低确定性证据)。以独立完成操作衡量,VR培训可能使参与者受益(RR 1.62,95%CI 1.15至2.26;6项试验,815例操作;中等确定性证据)。关于VR模拟对整体操作评分(MD 0.45,95%CI 0.15至0.75;1项试验,18例操作)、黏膜可视化(MD 0.60,95%CI 0.20至1.00;1项试验,55例操作)、操作时间(MD -0.20分钟,95%CI -0.71至0.30;2项试验,29例操作)和患者不适(SMD -0.16,95%CI -0.68至0.35;2项试验,145例操作)的影响,证据非常不确定。报告操作相关不良事件或严重缺陷的三项试验在两组中均未报告任何发生率(550例操作;中等确定性证据)。VR内镜模拟培训与传统基于患者的培训比较。一项试验报告了综合能力评分,但未提供足够数据进行定量分析。与传统基于患者的培训相比,VR培训可能导致独立完成操作的次数更少(RR 0.45,95%CI 0.27至0.74;2项试验,174例操作;低确定性证据)。关于VR模拟对操作时间(SMD 0.12,95%CI -0.

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