Müller Helen, Büchel Daniel, Skjaeret-Maroni Nina, Vereijken Beatrix, Baumeister Jochen
Exercise Science & Neuroscience Unit, Department Exercise & Health, Paderborn University, Warburger Str. 100, 33098, Paderborn, Germany.
Department of Neuromedicine and Movement Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7491, Norway.
Sci Rep. 2025 Sep 12;15(1):32490. doi: 10.1038/s41598-025-19183-4.
Exergaming combines physical and cognitive components in a virtual game and has demonstrated improvements in physical and cognitive functions in older adults. However, methods to monitor cognitive demand during exergaming remain underexplored. This study investigated the sustained cognitive involvement while exergaming during a four-week intervention for older adults, utilizing EEG. The aim is to explore the impact of exergaming on changes in frontal theta power across multiple sessions throughout a four-week intervention in older adults. 21 independently living older adults (mean age 74.80 years ± 0.81; 8 females) completed a 4-week exergaming intervention where they played two different exergames (Puzzle and Fox) at two difficulty levels. Mean power spectral density in the theta band (4–7 Hz) derived from frontal brain regions at sessions 1,2,3,6,9, and 12 during exergaming. Frontal theta was significantly higher during exergaming across all games and difficulty levels compared to the reference movement ( < 0.01). Performance and the theta power change significantly increased over time ( < 0.001), indicating sustained and increasing cognitive engagement. This study is the first to repeatedly measure EEG during an exergaming intervention, confirming frontal theta activity as a robust marker of cognitive involvement. Monitoring players repeatedly during exergaming provides the basis for effective and adaptive interventions. Trial registered at DRKS (DRKS00034786).
运动游戏在虚拟游戏中融合了身体和认知成分,并已证明对老年人的身体和认知功能有改善作用。然而,在运动游戏期间监测认知需求的方法仍未得到充分探索。本研究利用脑电图(EEG)对老年人进行了为期四周的干预,调查了运动游戏期间持续的认知参与情况。目的是探讨在为期四周的干预中,运动游戏对老年人多个疗程中额叶θ波功率变化的影响。21名独立生活的老年人(平均年龄74.80岁±0.81;8名女性)完成了为期4周的运动游戏干预,他们在两个难度级别上玩两种不同的运动游戏(拼图和狐狸)。在运动游戏期间的第1、2、3、6、9和12个疗程,从额叶脑区得出θ波段(4-7赫兹)的平均功率谱密度。与参考运动相比,在所有游戏和难度级别中,运动游戏期间额叶θ波明显更高(<0.01)。随着时间的推移,表现和θ波功率变化显著增加(<0.001),表明认知参与持续且增加。本研究首次在运动游戏干预期间反复测量脑电图,证实额叶θ波活动是认知参与的有力标志。在运动游戏期间对玩家进行反复监测为有效和适应性干预提供了基础。试验已在德国临床试验注册中心(DRKS)注册(DRKS00034786)。