Tokue Hiroyuki, Tokue Azusa, Tsushima Yoshito
Department of Diagnostic and Interventional Radiology, Gunma University Hospital, Maebashi, Gunma, Japan.
Am J Case Rep. 2025 Sep 15;26:e950188. doi: 10.12659/AJCR.950188.
BACKGROUND Vertebral artery dissection (VAD) is an important cause of ischemic stroke in young adults and is often associated with mechanical stressors such as trauma, sudden neck movements, or intense physical activity. While video games are not traditionally recognized as a risk factor, the increasing popularity of interactive fitness games calls for attention to their potential health implications. CASE REPORT We present the case of a 25-year-old sedentary woman with no vascular risk factors who developed acute left-sided neck pain while performing repetitive overhead pushing and pulling movements using a resistance-based controller during gameplay with Ring Fit Adventure (Nintendo Co., Ltd.), a home fitness video game. Two days later, she experienced sudden-onset left-sided numbness and visual disturbance. Neurological examination revealed left homonymous hemianopia and hemisensory deficits. Brain MRI revealed an acute infarct in the right occipital lobe, and magnetic resonance angiography showed right posterior cerebral artery occlusion and dissection of the left vertebral artery with intramural thrombus. She underwent successful endovascular thrombectomy and intra-arterial thrombolysis, followed by dual antiplatelet therapy. Her symptoms improved markedly, and she was discharged with only mild visual field defect. Imaging at follow-up demonstrated vascular remodeling. No underlying vasculopathy or prothrombotic condition was identified. CONCLUSIONS This case highlights that even a seemingly benign fitness video game may exert sufficient mechanical stress to trigger VAD, particularly in untrained individuals. While the temporal association suggests a potential link, causality cannot be definitively established. As home fitness gaming becomes increasingly popular, it is important for both clinicians and the general public to be aware of rare but serious vascular complications that may arise from sudden, strenuous activity in previously sedentary individuals.
椎动脉夹层(VAD)是年轻成年人缺血性卒中的重要病因,常与创伤、突然的颈部运动或剧烈体育活动等机械性应激因素相关。虽然传统上电子游戏不被视为危险因素,但交互式健身游戏的日益普及需要关注其潜在的健康影响。
我们报告一例25岁久坐不动且无血管危险因素的女性病例,她在使用《健身环大冒险》(任天堂株式会社)这款家用健身电子游戏,通过基于阻力的控制器进行重复的头顶推和拉动作时,出现了急性左侧颈部疼痛。两天后,她突发左侧麻木和视觉障碍。神经系统检查发现左侧同向性偏盲和偏身感觉障碍。脑部MRI显示右枕叶急性梗死,磁共振血管造影显示右大脑后动脉闭塞以及左椎动脉夹层伴壁内血栓形成。她接受了成功的血管内血栓切除术和动脉内溶栓治疗,随后接受双联抗血小板治疗。她的症状明显改善,出院时仅遗留轻度视野缺损。随访影像学检查显示血管重塑。未发现潜在的血管病变或血栓前状态。
该病例强调,即使是看似良性的健身电子游戏也可能施加足够的机械应力以触发VAD,尤其是在未经训练的个体中。虽然时间上的关联提示可能存在联系,但因果关系不能明确确定。随着家用健身游戏越来越受欢迎,临床医生和普通公众都必须意识到,以前久坐不动的个体突然进行剧烈活动可能会引发罕见但严重的血管并发症。