Xu Zheng, Chen Gang, Li Feng, Chen Lingyu, Cheng Yuanhang
Institute of Geographical Spatial Information, Information Engineering University, Zhengzhou, China.
PeerJ Comput Sci. 2025 Aug 5;11:e3034. doi: 10.7717/peerj-cs.3034. eCollection 2025.
Surface reconstruction is a foundational topic in computer graphics and has gained substantial research interest in recent years. With the emergence of advanced neural radiance fields (NeRFs) and 3D Gaussian splatting (3D GS), numerous innovative many novel algorithms for 3D model surface reconstruction have been developed. The rapid expansion of this field presents challenges in tracking ongoing advancements. This survey aims to present core methodologies for the surface reconstruction of 3D models and establish a structured roadmap that encompasses 3D representations, reconstruction methods, datasets, and related applications. Specifically, we introduce 3D representations using 3D Gaussians as the central framework. Additionally, we provide a comprehensive overview of the rapidly evolving surface reconstruction methods based on 3D Gaussian splatting. We categorize the primary phases of surface reconstruction algorithms for 3D models into scene representation, Gaussian optimization, and surface structure extraction. Finally, we review the available datasets, applications, and challenges and suggest potential future research directions in this domain. Through this survey, we aim to provide valuable resources that support and inspire researchers in the field, fostering advancements in 3D reconstruction technologies.
表面重建是计算机图形学中的一个基础主题,近年来受到了广泛的研究关注。随着先进的神经辐射场(NeRFs)和3D高斯平铺(3D GS)的出现,已经开发出了许多用于3D模型表面重建的创新算法。该领域的迅速扩展给追踪当前进展带来了挑战。本综述旨在介绍3D模型表面重建的核心方法,并建立一个结构化的路线图,涵盖3D表示、重建方法、数据集及相关应用。具体而言,我们以3D高斯为核心框架介绍3D表示。此外,我们全面概述了基于3D高斯平铺的快速发展的表面重建方法。我们将3D模型表面重建算法的主要阶段分为场景表示、高斯优化和表面结构提取。最后,我们回顾了可用的数据集、应用和挑战,并提出了该领域未来潜在的研究方向。通过本综述,我们旨在提供有价值的资源,以支持和激励该领域的研究人员,推动3D重建技术的进步。