Iida Tadayuki, Akane Maria, Nakata Mayu, Ishizuki Chinami, Miyashita Ruriko, Nishiguchi Asami, Hitotsubashi Nariaki, Sakamoto Takumi, Kaneko Shuhei, Miyaguchi Hideki
Department of Physical Therapy, Faculty of Health and Welfare, Prefectural University of Hiroshima, Mihara, JPN.
Department of Physical Therapy, Kashiba Asahigaoka Hospital, Nara, JPN.
Cureus. 2025 Aug 24;17(8):e90873. doi: 10.7759/cureus.90873. eCollection 2025 Aug.
With the aging of the population, awareness of various dementias, including Alzheimer's disease, is spreading. The causes of these dementias are being elucidated, while prevention is also becoming more important. Aerobic exercise, strength training, and flexibility exercise (physical exercise) alone are not sufficient to improve cognitive function, and dual-task activities that engage both physical and cognitive functions are effective for its prevention. Therefore, the present study investigated the effects of an intervention with dart games on cognitive function in older adults suspected of having mild cognitive impairment (MCI) who reside in the community. Factors contributing to these effects were also examined.
The intervention with dart games lasted for six months and was tested on healthy older individuals (aged ≥ 65 years) recruited from the community (Mihara City and Kumano Town in Hiroshima Prefecture and Iki City in Nagasaki Prefecture). The dart game intervention was the Count-Up and 01 Game, which took place every two weeks over a six-month period, with each session lasting 100 minutes. Data from 62 participants with or without MCI were analyzed. An intervention was conducted in which older adults suspected of having MCI who reside in the community played dart games for six months. Cognitive function was assessed before and after the intervention using the Montreal Cognitive Assessment-Japanese version (MoCA-J) to evaluate the effects of the intervention. Participants were classified based on their MoCA-J scores, and those scoring ≤25 were categorized as suspected MCI. For those classified as suspected MCI before the intervention, it was determined whether they were MCI (non-improved MCI group) or not MCI (improved MCI group) after the intervention. In both groups, MoCA-J subdomain scores (orientation (six points), language (three points), visuospatial/executive function (five points), delayed recall (five points), abstraction (two points), attention (six points), and naming (three points)) were compared. The predictive ability of MoCA-J scores for MCI improvement due to the dart game intervention was evaluated using the area under the receiver operating characteristic (ROC) curve (AUC).
Among patients classified as suspected MCI before the intervention (n=27), 11 were in the non-improved MCI group and 16 in the improved MCI group after the intervention, with some subjects showing improvement in cognitive function following the intervention. In a comparison of the MoCA-J subdomain scores before and after intervention for those classified as suspected MCI before the intervention, improvements were revealed in "delayed recall (non-improved MCI group 0.0 vs. improved MCI group 2.5, median comparison)" and "attention (non-improved MCI group 0.0 vs. improved MCI group 1.0, median comparison)". The predictive ability of the dart game intervention to improve MCI for subjects classified as MCI before the intervention was determined using an ROC curve, with an AUC of 0.841. The optimal cut-off score based on Youden's index was 22 points.
The dart game intervention demonstrated potential cognitive benefits, particularly in brain regions associated with "delayed recall" and "attention." Among older adults with MoCA-J scores of approximately 22, participating in a six-month dart game intervention may help improve MCI.
随着人口老龄化,包括阿尔茨海默病在内的各种痴呆症的认知度正在提高。这些痴呆症的病因正在被阐明,同时预防也变得更加重要。仅有氧运动、力量训练和柔韧性锻炼(体育锻炼)不足以改善认知功能,而涉及身体和认知功能的双重任务活动对其预防有效。因此,本研究调查了飞镖游戏干预对社区中疑似患有轻度认知障碍(MCI)的老年人认知功能的影响。还研究了促成这些影响的因素。
飞镖游戏干预持续六个月,对从社区(广岛县宫原市和熊野町以及长崎县壹岐市)招募的健康老年人(年龄≥65岁)进行测试。飞镖游戏干预采用累计计分和01游戏,在六个月内每两周进行一次,每次持续100分钟。对62名有或无MCI的参与者的数据进行了分析。对社区中疑似患有MCI的老年人进行了为期六个月的飞镖游戏干预。干预前后使用蒙特利尔认知评估日本版(MoCA-J)评估认知功能,以评估干预效果。参与者根据他们的MoCA-J分数进行分类,得分≤25分的被归类为疑似MCI。对于干预前被归类为疑似MCI的人,确定他们在干预后是MCI(未改善的MCI组)还是非MCI(改善的MCI组)。在两组中,比较了MoCA-J子领域分数(定向(6分)、语言(3分)、视觉空间/执行功能(5分)、延迟回忆(5分)、抽象(2分)、注意力(6分)和命名(3分))。使用受试者工作特征(ROC)曲线下面积(AUC)评估MoCA-J分数对飞镖游戏干预改善MCI的预测能力。
在干预前被归类为疑似MCI的患者(n=27)中,干预后11人在未改善的MCI组,16人在改善的MCI组,一些受试者在干预后认知功能有所改善。在对干预前被归类为疑似MCI的人的MoCA-J子领域分数进行干预前后比较时,发现“延迟回忆(未改善的MCI组0.0 vs.改善的MCI组2.5,中位数比较)”和“注意力(未改善的MCI组0.0 vs.改善的MCI组1.0,中位数比较)”有所改善。使用ROC曲线确定飞镖游戏干预对干预前被归类为MCI的受试者改善MCI的预测能力,AUC为0.841。基于约登指数的最佳截断分数为22分。
飞镖游戏干预显示出潜在的认知益处,特别是在与“延迟回忆”和“注意力”相关的脑区。在MoCA-J分数约为22的老年人中,参加为期六个月的飞镖游戏干预可能有助于改善MCI。