Saigh P A, Umar A M
J Appl Behav Anal. 1983 Fall;16(3):339-44. doi: 10.1901/jaba.1983.16-339.
An endemic version of the Good Behavior Game was applied in a rural Sudanese second-grade classroom. Official letters of commendation, extra time for recess, victory tags, and a winner's chart were used as backup reinforcers. The class was divided into two teams, and the teacher indicated she would place a check on the board after every rule violation. The students were also told that the team with the fewest marks would win the game and receive the aforementioned prizes. After an initial adaptation period, the rate of disruption was charted across four treatment phases: viz., baseline I, introduction of the game, baseline II, and reintroduction of the game. It was observed that the game phases were associated with marked decreases in the rate of seat leaving, talking without permission, and aggression. The teacher, principal, parents, and students were consequently individually interviewed, and their comments spoke strongly for the social validity of the game.
在苏丹农村的一间二年级教室里应用了地方版本的良好行为游戏。官方表扬信、延长课间休息时间、胜利标签和获胜者图表被用作辅助强化物。班级被分成两个小组,老师表示每次有学生违反规则,她都会在黑板上做一个标记。学生们还被告知得分最少的小组将赢得比赛并获得上述奖品。经过最初的适应期后,在四个治疗阶段记录了破坏行为的发生率,即:基线I、引入游戏、基线II和重新引入游戏。观察到游戏阶段与离开座位、未经许可交谈和攻击行为的发生率显著下降有关。随后分别对老师、校长、家长和学生进行了访谈,他们的评论有力地证明了该游戏的社会效度。