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行动起来!利用良好行为游戏在课间休息时增加小学生的体育活动量。

Step it up! Using the good behavior game to increase physical activity with elementary school students at recess.

作者信息

Galbraith Leslie A, Normand Matthew P

机构信息

University of the Pacific.

出版信息

J Appl Behav Anal. 2017 Oct;50(4):856-860. doi: 10.1002/jaba.402. Epub 2017 Aug 12.

Abstract

We evaluated the effects of a modified version of the Good Behavior Game (GBG) on the number of steps taken by students during school recess. We divided a class into two teams, and awarded the team with the highest step counts at the end of each game raffle tickets for a school-wide lottery. The GBG was compared to recess periods without the game using an alternating-treatments design. Students took more steps while playing the GBG than they did during recess periods without the game.

摘要

我们评估了改良版良好行为游戏(GBG)对学生在校课间休息时步数的影响。我们将一个班级分成两个小组,并在每场游戏结束时,为步数最多的小组奖励抽奖券,用于全校抽奖。采用交替治疗设计,将GBG与无游戏的课间休息时段进行比较。学生在玩GBG时比在无游戏的课间休息时段走的步数更多。

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