Galbraith Leslie A, Normand Matthew P
University of the Pacific.
J Appl Behav Anal. 2017 Oct;50(4):856-860. doi: 10.1002/jaba.402. Epub 2017 Aug 12.
We evaluated the effects of a modified version of the Good Behavior Game (GBG) on the number of steps taken by students during school recess. We divided a class into two teams, and awarded the team with the highest step counts at the end of each game raffle tickets for a school-wide lottery. The GBG was compared to recess periods without the game using an alternating-treatments design. Students took more steps while playing the GBG than they did during recess periods without the game.
我们评估了改良版良好行为游戏(GBG)对学生在校课间休息时步数的影响。我们将一个班级分成两个小组,并在每场游戏结束时,为步数最多的小组奖励抽奖券,用于全校抽奖。采用交替治疗设计,将GBG与无游戏的课间休息时段进行比较。学生在玩GBG时比在无游戏的课间休息时段走的步数更多。