Gorecki P R, Dickson A L, Anderson H N, Jones G E
J Clin Psychol. 1981 Jan;37(1):104-7. doi: 10.1002/1097-4679(198101)37:1<104::aid-jclp2270370119>3.0.co;2-1.
Used a 2 (High or Low Assertive) x 2 (Role-Play or Contrived In Vivo) design to investigate the external validity of role-play (N = 32). The Conflict Resolution Inventory was used as the selection device. Results indicated a positive relationship between self-report scores and role-play behavior. They also indicated that self-report scores were not predictive of behavior in the contrived in vivo condition; moreover, assertion was enhanced in the role-play condition, while the converse occurred in the contrived in vivo condition. The results indicate that generalizations to more naturalistic settings based upon role-play or self-report scores must be made with caution.
采用2(高自信或低自信)×2(角色扮演或人为设计的实际情境)设计来研究角色扮演的外部效度(N = 32)。使用冲突解决量表作为筛选工具。结果表明自我报告得分与角色扮演行为之间存在正相关。结果还表明自我报告得分不能预测人为设计的实际情境中的行为;此外,在角色扮演情境中自信得到增强,而在人为设计的实际情境中则相反。结果表明,基于角色扮演或自我报告得分向更自然主义情境的推广必须谨慎进行。