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临床医学中的学习决策:一款供本科生使用的应对急性紧急情况的纸牌游戏。

Learning decision-making in clinical medicine: a card game dealing with acute emergencies for undergraduate use.

作者信息

Saunders N A, Wallis B J

出版信息

Med Educ. 1981 Sep;15(5):323-7. doi: 10.1111/j.1365-2923.1981.tb02496.x.

Abstract

A card game concerning the assessment and management of patients involved in medical emergencies was constructed for use by medical students who were beginning Year 3 of a 5-year curriculum. Particular emphasis was place on the identification by the student of priorities for action and the justification for decisions made on the basis of underlying mechanisms. Our aim was to help the student sharpen his problem-solving skills in situations where decisions may have to be made and interventions undertaken before information gathering is complete. The game is simple in construct and may be played by individuals or groups. It has a major advantage over other forms of problem presentation in that the student can select and document his own decision-making pathway with minimal cueing and he may compare his pathway with that of the experts at the end of the game. Students and tutors found this approach enjoyable and realistic and considered the game a useful tool in our problem solving curriculum.

摘要

为五年制课程中即将进入三年级的医学生构建了一个关于医疗急救中患者评估和管理的纸牌游戏。特别强调学生要确定行动优先级,并根据潜在机制为所做决策提供理由。我们的目标是帮助学生在信息收集完成之前可能需要做出决策和进行干预的情况下,提高其解决问题的能力。该游戏结构简单,可由个人或小组进行。与其他形式的问题呈现相比,它具有一个主要优势,即学生可以在最少提示的情况下选择并记录自己的决策路径,并且在游戏结束时可以将自己的路径与专家的路径进行比较。学生和导师发现这种方法既有趣又现实,并认为该游戏是我们解决问题课程中的一个有用工具。

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