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评论:运动程序与感觉输入之间相互作用的一种模式。

Comment: a schema for the interactions between motor programs and sensory input.

作者信息

Tatton W G, Bruce I C

出版信息

Can J Physiol Pharmacol. 1981 Jul;59(7):691-9. doi: 10.1139/y81-105.

DOI:10.1139/y81-105
PMID:7317852
Abstract

In this overview we utilize and extend a model, originally developed for "command interneuron" control of the generation of motor programs, to discuss the roles sensory inputs play in movement control. To provide a conceptual framework, we present a modular schematic of the motor control and sensory processing apparatus of an hypothetical nervous system. In the schematic, "subroutines" (basic units of motor programs) are seen as "playing out" through switching and sequencing networks to "driver neurons." The "driver neurons" then activate motoneurons to execute the programmed movements. Five modes of interaction between motor programs and sensory input are considered using examples from invertebrate and vertebrate neuronal circuitry. These modes of interaction occur at the following locations: (1) the "program selector," to initiate a motor program; (2) the "motor subroutine directory," advancing the program to the next subroutine; (3) the "driver neurons" and motoneurons, where the "gain" of subroutine instructions can be modulated; (4) the "motor programmer," which monitors programs in progress and provides for program development and updating; and (5) the "driver neurons" themselves, which control sensory processing by "selecting" the appropriate sensory inputs for the program in progress. Mode 5 is illustrated in more detail through a consideration of the modification of stretch receptor input by "extensor" and "flexor" command interneurones in the circuitry controlling postural movements of the crayfish abdomen.

摘要

在本综述中,我们运用并扩展了一个最初为运动程序生成的“指令中间神经元”控制而开发的模型,以讨论感觉输入在运动控制中所起的作用。为提供一个概念框架,我们展示了一个假设神经系统的运动控制和感觉处理装置的模块化示意图。在该示意图中,“子程序”(运动程序的基本单元)通过切换和排序网络“运行”至“驱动神经元”。然后,“驱动神经元”激活运动神经元以执行编程的运动。我们使用来自无脊椎动物和脊椎动物神经回路的例子,考虑了运动程序与感觉输入之间的五种相互作用模式。这些相互作用模式发生在以下位置:(1)“程序选择器”,用于启动运动程序;(2)“运动子程序目录”,将程序推进到下一个子程序;(3)“驱动神经元”和运动神经元,在这里子程序指令的“增益”可以被调节;(4)“运动编程器”,它监测正在进行的程序,并进行程序开发和更新;以及(5)“驱动神经元”本身,它通过为正在进行的程序“选择”合适的感觉输入来控制感觉处理。通过考虑小龙虾腹部姿势运动控制回路中“伸肌”和“屈肌”指令中间神经元对牵张感受器输入的修改,对模式5进行了更详细的说明。

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Comment: a schema for the interactions between motor programs and sensory input.评论:运动程序与感觉输入之间相互作用的一种模式。
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