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足跟到足尖跑步中撞击阶段的直接动力学模拟。

Direct dynamics simulation of the impact phase in heel-toe running.

作者信息

Gerritsen K G, van den Bogert A J, Nigg B M

机构信息

Human Performance Laboratory, University of Calgary, Canada.

出版信息

J Biomech. 1995 Jun;28(6):661-8. doi: 10.1016/0021-9290(94)00127-p.

Abstract

The influence of muscle activation, position and velocities of body segments at touchdown and surface properties on impact forces during heel-toe running was investigated using a direct dynamics simulation technique. The runner was represented by a two-dimensional four- (rigid body) segment musculo-skeletal model. Incorporated into the muscle model were activation dynamics, force-length and force-velocity characteristics of seven major muscle groups of the lower extremities: mm. glutei, hamstrings, m. rectus femoris, mm. vasti, m. gastrocnemius, m. soleus and m. tibialis anterior. The vertical force-deformation characteristics of heel, shoe and ground were modeled by a non-linear visco-elastic element. The maximum of a typical simulated impact force was 1.6 times body weight. The influence of muscle activation was examined by generating muscle stimulation combinations which produce the same (experimentally determined) resultant joint moments at heelstrike. Simulated impact peak forces with these different combinations of muscle stimulation levels varied less than 10%. Without this restriction on initial joint moments, muscle activation had potentially a much larger effect on impact force. Impact peak force was to a great extent influenced by plantar flexion (85 N per degree of change in foot angle) and vertical velocity of the heel (212 N per 0.1 m s-1 change in velocity) at touchdown. Initial knee flexion (68 N per degree of change in leg angle) also played a role in the absorption of impact. Increased surface stiffness resulted in higher impact peak forces (60 N mm-1 decrease in deformation).(ABSTRACT TRUNCATED AT 250 WORDS)

摘要

采用直接动力学模拟技术,研究了脚跟到脚趾跑步过程中触地时肌肉激活、身体节段位置和速度以及表面特性对冲击力的影响。跑步者由二维四节段(刚体)肌肉骨骼模型表示。下肢七个主要肌肉群(臀肌、腘绳肌、股直肌、股四头肌、腓肠肌、比目鱼肌和胫骨前肌)的激活动力学、力-长度和力-速度特性被纳入肌肉模型。脚跟、鞋子和地面的垂直力-变形特性由非线性粘弹性元件建模。典型模拟冲击力的最大值为体重的1.6倍。通过生成在脚跟撞击时产生相同(实验确定)合成关节力矩的肌肉刺激组合,研究了肌肉激活的影响。这些不同肌肉刺激水平组合下模拟的冲击峰值力变化小于10%。如果对初始关节力矩没有这种限制,肌肉激活对冲击力的潜在影响会大得多。触地时,冲击峰值力在很大程度上受跖屈(每度足部角度变化85 N)和脚跟垂直速度(每0.1 m s-1速度变化212 N)的影响。初始膝关节屈曲(每度腿部角度变化68 N)在吸收冲击方面也起作用。表面刚度增加导致更高的冲击峰值力(变形每减少1 mm增加60 N)。(摘要截短于250字)

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