Frisby J P, Buckley D, Wishart K A, Porrill J, Gårding J, Mayhew J E
AI Vision Research Unit, University of Sheffield, England.
Vision Res. 1995 May;35(10):1463-72. doi: 10.1016/0042-6989(95)98726-p.
A computational method for calibrating stereo using shape-from-texture is described together with five experiments that tested whether the human visual system implements the method. The experiments all tested the prediction that the perceived size of a step between two planar and slanted real surfaces should be affected by texture slant cues projected on to them that are inconsistent with the disparity cues. The predicted effect was observed but the results could be accounted for by a new phenomenon revealed in control conditions: the perceived size of a step between two slanted planes is in part determined by the size of the slants even when texture and stereo cues are held consistent. We conclude that the hypothesis that human stereo is calibrated by texture is not confirmed.
本文描述了一种使用纹理形状校准立体视觉的计算方法,并进行了五个实验来测试人类视觉系统是否采用了该方法。所有实验均测试了以下预测:两个平面且倾斜的真实表面之间台阶的感知大小,应受到投射在它们上面且与视差线索不一致的纹理倾斜线索的影响。观察到了预测的效果,但结果可以由控制条件下揭示的一种新现象来解释:即使纹理和立体线索保持一致,两个倾斜平面之间台阶的感知大小部分仍由倾斜度的大小决定。我们得出结论,人类立体视觉由纹理校准的假设未得到证实。