Hardage L, Tyler C W
Smith-Kettlewell Eye Research Institute, San Francisco, CA 94115, USA.
Vision Res. 1995 Mar;35(6):757-66. doi: 10.1016/0042-6989(94)00167-k.
After viewing a blank patch surrounded by a dynamic noise stimulus (a video "snowstorm"), viewers report the prolonged perception of twinkle in the unstimulated region of the blank patch. We compare this induced twinkle aftereffect to the filling-in phenomenon, which may be seen in a small blank region, under similar test conditions but during stimulation. We found that strong induced twinkle aftereffects were seen both centrally and peripherally for blank test regions from 0.5 deg to as large as 20 deg in diameter, whereas filling-in was seen centrally only for test patch diameters smaller than 0.75 deg, becoming stronger peripherally but still limited to test regions less than about 3 deg in diameter. Lower noise density and larger noise element size facilitated filling-in but had little effect on the induced twinkle aftereffect. Conversely, noise frame rate had little effect on filling-in but had to be faster than 10 frames/sec to produce a twinkle aftereffect. Induced twinkle showed binocular superiority but no interocular transfer. The binocular superiority was partially explained by monocular blankout of the dynamic noise by the blank field in the occluded eye. These results all imply a different mechanism for the induced twinkle aftereffect than for filling-in. We consider a model in which the induced twinkle aftereffect is produced by post-inhibitory rebound in complex cells.
在观看由动态噪声刺激(视频“暴风雪”)包围的空白区域后,观察者报告在空白区域的未受刺激区域中持续感知到闪烁。我们将这种诱发的闪烁后效与填充现象进行比较,填充现象可能在类似测试条件下但在刺激期间出现在一个小的空白区域中。我们发现,对于直径从0.5度到20度的空白测试区域,在中央和周边都能看到强烈的诱发闪烁后效,而填充现象仅在直径小于0.75度的测试斑块中央出现,在周边变得更强,但仍限于直径小于约3度的测试区域。较低的噪声密度和较大的噪声元素尺寸有利于填充,但对诱发的闪烁后效影响不大。相反,噪声帧率对填充影响不大,但必须快于10帧/秒才能产生闪烁后效。诱发闪烁表现出双眼优势但无双眼间传递。双眼优势部分由被遮挡眼中的空白区域对动态噪声的单眼消隐来解释。这些结果都暗示诱发闪烁后效与填充的机制不同。我们考虑一种模型,其中诱发的闪烁后效是由复杂细胞中的抑制后反弹产生的。