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用于三维物体视觉识别的外观图。

Aspect graphs for visual recognition of three-dimensional objects.

作者信息

Van Effelterre T

机构信息

Institut de Recherche Mathématique de Rennes, Université de Rennes I, France.

出版信息

Perception. 1994;23(5):563-82. doi: 10.1068/p230563.

Abstract

Visual representation of three-dimensional (3-D) objects in our environment is a crucial question, for human as well as for machine vision. Some basics are reviewed of a viewer-centred model of 3-D objects, aspect graphs, which represents a 3-D object by all its topologically stable visible image contours (its aspects) and by the transitions between stable image contours (the visual events). This representation takes only geometrical information about discontinuities in depth and in surface orientation into account, and other clues, such as shadows, markings, texture, etc, are disregarded. Mathematical results give some insight into the relationships between the geometry of a 3-D object and the aspect of its image contours, the techniques used to compute an aspect graph effectively, and the state of the art of this type of model in computer vision. Current research is reviewed on viewer-centred representation in cognitive science that seems to indicate that aspect graphs could also have some relevance for human vision.

摘要

对我们环境中的三维(3-D)物体进行视觉呈现,无论是对人类视觉还是机器视觉而言,都是一个至关重要的问题。本文回顾了以观察者为中心的3-D物体模型——方面图的一些基础知识,方面图通过3-D物体所有拓扑稳定的可见图像轮廓(其方面)以及稳定图像轮廓之间的过渡(视觉事件)来表示该3-D物体。这种表示仅考虑了关于深度和表面方向不连续性的几何信息,而忽略了其他线索,如阴影、标记、纹理等。数学结果有助于深入了解3-D物体的几何形状与其图像轮廓方面之间的关系、有效计算方面图所使用的技术以及这种模型在计算机视觉中的发展现状。本文还回顾了认知科学中以观察者为中心的表示的当前研究,这些研究似乎表明方面图也可能与人类视觉相关。

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