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复杂物体中轮廓信息的计算。

The computation of contour information in complex objects.

作者信息

Boucart M, Delord S, Giersch A

机构信息

Laboratoire de Psychologie Expérimentale, Université René Descartes Paris V, CNRS (URA 316), France.

出版信息

Perception. 1994;23(4):399-409. doi: 10.1068/p230399.

Abstract

Perceptual organisation, and especially the computation of contour information, has been the object of considerable interest in the last few years. In the first part of the paper we review recent accounts on the mechanisms involved in the processing of contour. In the second part we report an experiment designed to examine (1) how physical parameters such as spatial proximity and collinearity of elements affect the integration of global contour in objects and (2) whether the activation of stored representations of objects facilitates the computation of contour. Incomplete forms varying in the spacing and the alignment of line segments on their contour were used as stimuli in a matching task. Subjects were asked to decide which of two laterally displayed figures matched a reference form presented previously. The matching target and the distractor were physically identical but differed in their orientation. In one condition the reference object was always an outline drawing of an object. In a second condition the reference object was either a complete object or a more or less identifiable incomplete form. Little variation in performance was found for forms having continuous and discontinuous contour up to a spacing of 5 pixels (10.8 min) between elements. Response times and errors increased abruptly beyond this limit. This effect occurred in the two conditions of reference stimulus, suggesting that the computation of contour information is more affected by physical constraints at early processes than by high-level processes involving activation of stored structural representations of objects.

摘要

感知组织,尤其是轮廓信息的计算,在过去几年一直是相当受关注的对象。在本文的第一部分,我们回顾了有关轮廓处理所涉及机制的近期研究。在第二部分,我们报告了一项实验,旨在检验:(1)诸如元素的空间接近性和共线性等物理参数如何影响物体中全局轮廓的整合;(2)物体存储表征的激活是否有助于轮廓的计算。在一项匹配任务中,使用轮廓上线段间距和对齐方式不同的不完整图形作为刺激物。要求受试者判断两个横向呈现的图形中哪一个与先前呈现的参考图形匹配。匹配目标和干扰项在物理上是相同的,但方向不同。在一种条件下,参考物体始终是一个物体的轮廓图。在第二种条件下,参考物体要么是一个完整的物体,要么是一个或多或少可识别的不完整图形。对于元素之间间距达5像素(10.8分钟)的具有连续和不连续轮廓的图形,性能几乎没有变化。超过这个限度,反应时间和错误率会突然增加。这种效应在参考刺激的两种条件下都出现了,这表明轮廓信息的计算在早期过程中受物理约束的影响比受涉及物体存储结构表征激活的高级过程的影响更大。

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