Yost W A, Patterson R, Sheft S
Parmly Hearing Institute, Loyola University Chicago, Illinois 60626, USA.
J Acoust Soc Am. 1996 Feb;99(2):1066-78. doi: 10.1121/1.414593.
Two versions of a cascaded add, attenuate, and delay circuit were used to generate iterated rippled noise (IRN) stimuli. IRN stimuli produce a repetition pitch whose strength relative to the noise can be varied by changing the type of circuit, the attenuation, or the number of iterations in the circuit. Listeners were asked to discriminate between various pairs of IRN stimuli which differed in the type of network used to generate the sounds or the number of iterations (n = 1, 2, 3, 4, 7, and 9). Performance was determined for IRN stimuli generated with delays of 2, 4, and 8 ms and for four bandpass filter conditions (0-2000, 250-2000, 500-2000, and 750-2000 Hz). Some IRN stimuli were extremely difficult to discriminate despite relatively large spectral differences, while other IRN stimuli produced readily discriminable changes in perception, despite small spectral differences. these contrasting results are inconsistent with simple spectral explanations for the perception of IRN stimuli. An explanation based on the first peak of the autocorrelation function of IRN stimuli is consistent with the results. Simulations of the processing performed by the peripheral auditory system (i.e., interval histograms and correlograms) produce results which are consistent with the involvement of these temporal processes in the perception of IRN stimuli.
使用了两种级联的加法、衰减和延迟电路来生成迭代波纹噪声(IRN)刺激。IRN刺激会产生一个重复音调,其相对于噪声的强度可以通过改变电路类型、衰减量或电路中的迭代次数来改变。要求听众区分各种不同的IRN刺激对,这些刺激对在用于生成声音的网络类型或迭代次数上有所不同(n = 1、2、3、4、7和9)。针对延迟为2、4和8毫秒生成的IRN刺激以及四种带通滤波器条件(0 - 2000、250 - 2000、500 - 2000和750 - 2000赫兹)确定了性能。尽管频谱差异相对较大,但一些IRN刺激极难区分,而其他IRN刺激尽管频谱差异较小,却能在感知上产生易于区分的变化。这些对比结果与对IRN刺激感知的简单频谱解释不一致。基于IRN刺激自相关函数的第一个峰值的解释与结果一致。对周边听觉系统执行的处理进行模拟(即间隔直方图和相关图)产生的结果与这些时间过程参与IRN刺激感知的情况一致。