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多关节协调运动模式。

Patterns of coordinated multi-joint movement.

作者信息

Haggard P, Hutchinson K, Stein J

机构信息

University Laboratory of Physiology, Oxford, UK.

出版信息

Exp Brain Res. 1995;107(2):254-66. doi: 10.1007/BF00230046.

Abstract

In multi-joint reaching movements, the motor system may choose any one of an infinite set of possible joint rotations to move the hand between given start and target positions. In order to find out whether reaching movements are represented in Cartesian hand coordinates or in joint coordinates, it is necessary to measure whether hand paths or joint paths have lower variability. We have measured hand paths and rotations of shoulder, elbow and wrist joints simultaneously in five subjects reaching in four orientations in the horizontal plane. As in earlier studies, we found a preference for nearly straight hand paths, despite different patterns of joint rotation for different orientations of movement. However, movements in three of four orientations showed a single principal joint, which rotated essentially without reversals. This may reflect optimisation in the motor system, preferring the simplest pattern of joint control for a desired hand path. We used generalised Procrustes analysis to quantify the variability in shape of repeated paths in hand space and joint space. Results showed that hand paths were less variable than the joint angles used to realise them, due to the kinematic redundancy of the limb, suggesting that hand paths, rather than joint angles, are directly represented by the motor system. Nevertheless, movements with straighter hand paths, on average, and those requiring coordinated activity at both shoulder and elbow joints also showed more variability in the shape of the hand path. Other orientations such as movement across the body use primarily a single joint and are less variable at the cost of a slightly curved path. These results suggest that coordinating multiple joints to produce a straight hand path has a definite computational cost. The motor system may perform a trade-off between the benefits of planning reaching movements as straight hand paths and the computational simplicity of executing them using patterns of joint rotation which simplify multi-joint coordination.

摘要

在多关节伸展运动中,运动系统可以从无限多种可能的关节旋转组合中选择任何一种,以使手在给定的起始位置和目标位置之间移动。为了弄清楚伸展运动是用笛卡尔坐标系中的手部坐标表示,还是用关节坐标表示,有必要测量手部路径或关节路径的变异性是否更低。我们同时测量了五名受试者在水平面内四个方向上伸展时的手部路径以及肩、肘和腕关节的旋转情况。和早期研究一样,我们发现尽管不同运动方向的关节旋转模式不同,但手部路径几乎都倾向于直线。然而,在四个方向中的三个方向上的运动都显示出一个主要关节,该关节基本上是单向旋转的。这可能反映了运动系统的优化,即对于期望的手部路径,更喜欢最简单的关节控制模式。我们使用广义普罗克汝斯分析来量化手部空间和关节空间中重复路径形状的变异性。结果表明,由于肢体的运动冗余性,手部路径的变异性低于用于实现这些路径的关节角度,这表明运动系统直接表示的是手部路径,而不是关节角度。尽管如此,平均而言,手部路径更直的运动以及那些需要肩部和肘关节协同活动的运动,其手部路径形状的变异性也更大。其他方向,如穿过身体的运动,主要使用单个关节,虽然路径略有弯曲,但变异性较小。这些结果表明,协调多个关节以产生直线手部路径具有一定的计算成本。运动系统可能会在将伸展运动规划为直线手部路径的好处与使用简化多关节协调的关节旋转模式来执行这些运动的计算简单性之间进行权衡。

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