Warren S L, Oppenheim D, Emde R N
Division of Child and Adolescent Psychiatry, University of Minnesota, Minneapolis 55455, USA.
J Am Acad Child Adolesc Psychiatry. 1996 Oct;35(10):1331-7. doi: 10.1097/00004583-199610000-00020.
To empirically test whether systematic examination of emotions and themes in children's play can provide useful information about childhood problems.
Using the MacArthur Story-Stem Battery and coding system, distress and destructive themes (aggression, personal injury, and atypical negative responses) were coded from the play of 51 children at ages 3, 4, and 5 years, in a low-risk, nonclinical volunteer sample. To measure behavior problems, both parents completed the Child Behavior Checklist at all ages, and teachers completed the Teacher's Report Form when the children reached 5 years of age.
Both distress and destructive themes in the play of 4- and 5-year-olds were found to correlate with externalizing behavior problems as rated by parents and teachers.
Children who display more distress during play at 4 and 5 years of age and who demonstrate destructive themes at 4 and 5 years of age appear to have more externalizing behavior problems, as rated by their parents and teachers. These results provide empirical support for the use of play as an assessment tool in young children. The findings suggest approaches to and limitations of play interpretation.
通过实证检验儿童游戏中情绪和主题的系统检查是否能提供有关儿童问题的有用信息。
使用麦克阿瑟故事开端测验和编码系统,对来自低风险非临床志愿者样本的51名3岁、4岁和5岁儿童的游戏进行编码,分析其中的痛苦和破坏主题(攻击、人身伤害和非典型负面反应)。为了测量行为问题,父母在孩子各年龄段都完成了儿童行为检查表,当孩子5岁时,教师完成了教师报告表。
发现4岁和5岁儿童游戏中的痛苦和破坏主题都与父母和教师评定的外化行为问题相关。
4岁和5岁时在游戏中表现出更多痛苦以及在4岁和5岁时表现出破坏主题的儿童,在父母和教师的评定中似乎有更多的外化行为问题。这些结果为将游戏用作幼儿评估工具提供了实证支持。研究结果表明了游戏解读的方法和局限性。