Johnston A, Curran W
Department of Psychology, University College London, UK.
Vision Res. 1996 Sep;36(18):2827-35. doi: 10.1016/0042-6989(96)00038-7.
Recent growth in the shape-from-shading psychophysics literature has been paralleled by an increasing availability of computer graphics hardware and software, to the extent that most psychophysical studies in this area now employ computer lighting algorithms. The most widely used of these algorithms in shape-from-shading psychophysics is the Phong lighting model. This model, and other shading models of its genre, produce readily interpretable images of three-dimensional scenes. However, such algorithms are only approximations of how light interacts with real objects in the natural environment. Nevertheless, the results from psychophysical experiments using these techniques have been used to infer the processes underlying the perception of shape-from-shading in natural environments. It is important to establish whether this substitution is ever valid. We report a series of experiments investigating whether two recently reported illusions seen in computer-generated, Phong shaded images occur for solid objects under real illuminants. The two illusions investigated are three-dimensional curvature contrast and the illuminant-position effect on perceived curvature. We show that both effects do occur for solid objects, and that the magnitude of these effects are equivalent regardless of whether subjects are presented with ray traced or solid objects.
随着计算机图形硬件和软件的可用性不断提高,形状从阴影心理物理学文献最近也在不断发展,以至于该领域的大多数心理物理学研究现在都采用计算机光照算法。在形状从阴影心理物理学中,这些算法中使用最广泛的是Phong光照模型。该模型以及同类的其他阴影模型,能够生成易于解释的三维场景图像。然而,此类算法只是对光在自然环境中与真实物体相互作用方式的近似。尽管如此,使用这些技术进行的心理物理学实验结果已被用于推断自然环境中形状从阴影感知背后的过程。确定这种替代是否有效很重要。我们报告了一系列实验,研究在计算机生成的、Phong阴影图像中最近报道的两种错觉是否会在真实光源下的固体物体上出现。所研究的两种错觉是三维曲率对比和光源位置对感知曲率的影响。我们表明,这两种效应在固体物体上确实会出现,并且无论向受试者呈现的是光线追踪物体还是固体物体,这些效应的大小都是等效的。