Caper R
Int J Psychoanal. 1996 Oct;77 ( Pt 5):859-69.
Beginning with Klein's description of a psychotic boy's inability to play, published in 1930, the author explores the relationship between play and symbol-formation, and the use of play by children and adults as a serious type of experimentation by means of which one learns about the internal and external worlds. In this view, play is a way of externalising fantasies originating in one's inner world so they may be seen and learned about. Play is also a vehicle of projection, a fact that allows one to use it to assess the impact of one's inner world on the external world, especially on the minds of one's objects. In this way, playing becomes a way of probing external reality as well. This type of learning depends on the ability to keep internal and external realities distinct even while projecting the former into the latter. In psychotic states, this ability is lost, and the psychotic patient's projections, instead of being usable as a form of playful experimentation, lead to delusions and claustrophobic anxiety. A brief clinical vignette is presented to illustrate these points. The author then explores the application of these ideas to an understanding of artistic creativity, and makes some observations about possible underlying unities between play, scientific experimentation and artistic creativity.
作者从1930年发表的克莱因对一个患有精神病男孩无法玩耍的描述开始,探讨了玩耍与符号形成之间的关系,以及儿童和成人将玩耍作为一种严肃的实验方式,借此了解内心世界和外部世界。从这个角度来看,玩耍是一种将源自内心世界的幻想外在化的方式,以便人们能够看到并了解它们。玩耍也是一种投射的工具,这一事实使人们能够利用它来评估内心世界对外部世界的影响,特别是对自己对象的思想的影响。通过这种方式,玩耍也成为一种探究外部现实的方式。这种学习方式依赖于在将内部现实投射到外部现实的同时,保持两者区分的能力。在精神病状态下,这种能力丧失了,精神病患者的投射不再可用作一种有趣的实验形式,而是导致妄想和幽闭恐惧症焦虑。文中给出了一个简短的临床案例来说明这些观点。作者随后探讨了这些观点在理解艺术创造力方面的应用,并对玩耍、科学实验和艺术创造力之间可能存在的潜在统一性进行了一些观察。