Elliott D B, Bullimore M A, Patla A E, Whitaker D
Department of Optometry, University of Bradford, UK.
Br J Ophthalmol. 1996 Sep;80(9):799-804. doi: 10.1136/bjo.80.9.799.
AIMS/BACKGROUND: Many reports have indicated that some patients with cataract can retain good visual acuity but complain of significant visual problems. This is the first in a series of papers trying to determine what causes these symptoms and whether other clinical tests can predict the real world vision loss.
The effect of a cataract simulation with a similar angular distribution of light scatter as real cataract on clinical (visual acuity, contrast sensitivity, and disability glare) and real world vision (face recognition, reading speed, and mobility orientation) was investigated.
The simulation had a relatively small effect on visual acuity (6/6 with the simulation), but much larger effects on contrast sensitivity and low contrast acuity with and without glare. The simulation had no effect on high luminance and high contrast real world tasks, such as mobility orientation in room light and optimal reading speed. A small, but significant deterioration was found for the slightly lower contrast task of face and expression recognition. However, under low luminance conditions, substantial defects in mobility orientation were obtained (despite 6/6 acuity).
Although the relative effect of the cataract simulation on acuity and contrast tasks is not typical of the average cataract, it can be found in those cataract patients with visual problems despite good visual acuity. This corroborates the suggestion that it is large amounts of wide angle light scatter (forward and/or backward) which are at least partly responsible for visual disability in cataract patients with good visual acuity. A patient's reported visual disability may depend on the percentage of time he or she spends under low contrast and/or low luminance conditions, such as walking or reading in dim illumination, and walking or driving at night, in fog, or heavy rain.
目的/背景:许多报告表明,一些白内障患者视力尚可,但仍抱怨存在严重的视觉问题。这是一系列论文中的第一篇,旨在确定这些症状的成因,以及其他临床检查是否能够预测实际的视力丧失情况。
研究了具有与真实白内障相似的光散射角度分布的白内障模拟对临床指标(视力、对比敏感度和失能眩光)以及实际生活视力(面部识别、阅读速度和行动定向)的影响。
该模拟对视力的影响相对较小(模拟时视力为6/6),但对有无眩光情况下的对比敏感度和低对比度视力影响较大。该模拟对高亮度和高对比度的实际生活任务没有影响,如在室内光线下的行动定向和最佳阅读速度。在面部和表情识别这项对比度稍低的任务中,发现了轻微但显著的下降。然而,在低亮度条件下,行动定向出现了严重缺陷(尽管视力为6/6)。
尽管白内障模拟对视力和对比任务的相对影响并非典型的普通白内障情况,但在那些视力良好却存在视觉问题的白内障患者中可以发现。这证实了这样一种观点,即大量的广角光散射(向前和/或向后)至少部分导致了视力良好的白内障患者的视觉障碍。患者报告的视觉障碍可能取决于其在低对比度和/或低亮度条件下所花费的时间百分比,例如在昏暗照明下行走或阅读,以及在夜间、雾中或大雨中行走或驾车。