Keyson D V
Institute for Perception Research, Eindhoven, The Netherlands.
Ergonomics. 1997 Dec;40(12):1287-98. doi: 10.1080/001401397187379.
Recent research involving a trackball with force feedback has demonstrated that tactile feedback can enhance the acquisition of targets in graphical user interfaces in terms of movement times and errors. The present study seeks to explore the degree to which tactual feedback over a target, in contrast to changes in the display/control gain over the target, influences target acquisition performance. Tactual feedback over a target is felt as a pulling force towards the centre of a target, with a counterforce applied when moving out of the centre. Changes in the cursor gain can be used to create a cursor-catching effect by requiring more movement effort of the control device to leave than to enter the target centre, without increasing the total amount of effort to enter and leave the target area. User movement in entering a target is thus braked by the change in cursor gain. Results of an experiment indicated that target acquisition performance was generally higher in the tactual feedback condition, followed by cursor gain feedback, in comparison with no-cursor gain feedback. User interface design issues as related to gain feedback in visual interfaces and tactual feedback over targets are considered.
最近一项涉及带有力反馈的轨迹球的研究表明,触觉反馈在移动时间和误差方面能够增强图形用户界面中目标的获取。本研究旨在探究与目标上显示/控制增益的变化相比,目标上的触觉反馈对目标获取性能的影响程度。目标上的触觉反馈表现为朝着目标中心的拉力,当移出中心时会施加反作用力。通过要求控制设备离开目标中心比进入目标中心需要更多的移动力,同时不增加进入和离开目标区域的总力,可以利用光标增益的变化来产生光标捕捉效果。这样,用户进入目标时的移动就会被光标增益的变化所制动。一项实验结果表明,与无光标增益反馈相比,在触觉反馈条件下目标获取性能通常更高,其次是光标增益反馈。文中还考虑了与视觉界面中的增益反馈以及目标上的触觉反馈相关的用户界面设计问题。