Pfeifer R, Scheier C
Computer Science Department, Universität Zürich, Switzerland.
Z Naturforsch C J Biosci. 1998 Jul-Aug;53(7-8):480-503. doi: 10.1515/znc-1998-7-804.
The goal of the present paper is to provide an embodied cognitive science view on representation. Using the fundamental task of category learning, we will demonstrate that this perspective enables us to shed new light on many pertinent issues and opens up new prospects for investigation. The main focus of this paper is on the prerequisites to acquire representations of objects in the real world. We suggest that the main prerequisite is embodiment which allows an agent--human, animal or robot--to manipulate its sensory input such that invariances are generated. These invariances, in turn, are the basis of representation formation. In other words, the paper does not focus on representations per se, but rather discusses the various processes involved in order to make learning and representation acquisition possible. The argument structure is as follows. First we introduce two new perspectives on representation, namely frame-of-reference, and complete agent. Then we elaborate the complete agent perspective and focus in particular on embodiment and situatedness. We argue that embodiment has two main aspects, a dynamic and an information theoretic one. Focusing on the latter, there are a number of implications: Representation can only be understood if the embedding of the neural substrate in the physical agent is known, which includes morphology (shape), positioning and nature of sensors. Because an autonomous mobile agent in the real world is exposed to a continuously changing high-dimensional stream of sensory stimulation, if it is to learn category distinctions, it first needs a focus of attention mechanism, and then it must have a way to reduce the dimensionality of this high-dimensional sensory stream. Learning is very hard because the invariances are typically not found in the sensory data directly--the classical problem of object constancy: it is a so-called type 2 problem. Rather than trying to improve the learning algorithms--which is the standard approach--the embodied cognitive science view suggests a different approach which focuses on the nature of the data: the agent is not passively exposed to a given data distribution, but, by exploiting its body and through the interaction with the environment, it can actually generate the data. More specifically, it can generate correlated data that has the property that it can be easily learned. This learnability is due to redundancies resulting from the appropriate interactions with the environment. Through such interactions, the former type 2 problem is transformed into a type 1 problem, thus reducing the complexity of the learning task by orders of magnitude. By observing the frame-of-reference problem we will discuss to what extent these invariances are reflected--represented--in the "neural substrate", i.e. the internal mechanisms of the agent. It is concluded, that representation is not a concept that can be studied in the abstract, but should be elaborated in the context of concrete agent-environment interactions. These ideas are all illustrated with examples of natural agents and artificial agents. In particular, we will present a suite of experiments on simulated and real-world artificial agents instantiating the main arguments.
本文的目标是提供一种关于表征的具身认知科学观点。通过类别学习的基本任务,我们将证明这种观点能使我们对许多相关问题有新的认识,并为研究开辟新的前景。本文的主要重点是在现实世界中获取物体表征的先决条件。我们认为主要的先决条件是具身性,它允许一个主体——人类、动物或机器人——操纵其感官输入,从而产生不变性。这些不变性反过来又是表征形成的基础。换句话说,本文不是关注表征本身,而是讨论为使学习和表征获取成为可能所涉及的各种过程。论证结构如下。首先,我们介绍关于表征的两个新观点,即参照系和完整主体。然后我们详细阐述完整主体观点,尤其关注具身性和情境性。我们认为具身性有两个主要方面,一个是动态方面,另一个是信息理论方面。关注后者有一些含义:只有了解神经基质在物理主体中的嵌入情况,包括形态(形状)、传感器的定位和性质,才能理解表征。因为现实世界中的自主移动主体会受到不断变化的高维感官刺激流的影响,如果它要学习类别区分,首先需要一个注意力聚焦机制,然后它必须有一种方法来降低这种高维感官流的维度。学习非常困难,因为不变性通常不会直接在感官数据中找到——这是对象恒常性的经典问题:这是一个所谓的2类问题。具身认知科学观点不是试图改进学习算法——这是标准方法——而是提出一种不同的方法,该方法关注数据的本质:主体不是被动地暴露于给定的数据分布,而是通过利用其身体并与环境相互作用,实际上可以生成数据。更具体地说,它可以生成具有易于学习特性的相关数据。这种可学习性源于与环境的适当相互作用所产生的冗余。通过这种相互作用,前一个2类问题被转化为1类问题,从而将学习任务的复杂性降低几个数量级。通过观察参照系问题,我们将讨论这些不变性在多大程度上在“神经基质”中得到反映——表征——即主体的内部机制。得出的结论是,表征不是一个可以抽象研究的概念,而应该在具体的主体 - 环境相互作用的背景下进行阐述。所有这些想法都通过自然主体和人工主体的例子进行说明。特别是,我们将展示一系列关于模拟和现实世界人工主体的实验,以实例说明主要论点。