Matsushima M, Ikegami T
The Graduate School of Arts and Sciences, University of Tokyo, 3-8-1 Komaba, Tokyo 153, Meguro-ku, Japan.
J Theor Biol. 1998 Nov 7;195(1):53-67. doi: 10.1006/jtbi.1998.0780.
A three-person iterated prisoner's dilemma (3p-IPD) game is studied. The present simulation uses a lattice model of finite state automata. In particular, the similarity between a noisy 2p- and a noiseless 3p-IPD game is discussed. It is known that, due to the noise, Tit for Tat loses its robustness and is taken over by more complex strategies in a noiseless IPD game. But in the 3p-IPD game, even without noise, Tit for Tat loses its robustness and is also taken over by more complex strategies. It is found that similar strategies take over Tit for Tat in both situations. We thus remark that the role of noise in the two person game is replaced by the third player in the three-person game. As a result, the strategies diversify in both the noisy 2p- and the quiet 3p- IPD game. It is also found that game strategies in an automaton form can be understood as a combination of defensive and offensive substructures. A recognition of these substructures enables us to study the mechanism of robustness in the strategies of the 3p-IPD game.
研究了一个三人重复囚徒困境(3p - IPD)博弈。当前的模拟使用了有限状态自动机的晶格模型。特别地,讨论了有噪声的两人IPD博弈与无噪声的三人IPD博弈之间的相似性。众所周知,由于噪声,在无噪声的IPD博弈中,以牙还牙策略失去了其稳健性,并被更复杂的策略所取代。但在三人IPD博弈中,即使没有噪声,以牙还牙策略也失去了其稳健性,同样被更复杂的策略所取代。发现在这两种情况下,类似的策略都会取代以牙还牙策略。因此我们指出,在两人博弈中噪声的作用在三人博弈中被第三个参与者所取代。结果,在有噪声的两人IPD博弈和无噪声的三人IPD博弈中,策略都出现了多样化。还发现自动机形式的博弈策略可以理解为防御和进攻子结构的组合。对这些子结构的认识使我们能够研究三人IPD博弈策略中的稳健性机制。