Konecni V J, Sargent-Pollock D
J Exp Psychol Hum Percept Perform. 1976 Aug;2(3):347-56. doi: 10.1037//0096-1523.2.3.347.
The processing-capacity and arousal-level effect on choice between computer-generated "melodies" differing in complexity were compared in a divided-attention situation. Subjects were exposed to either aversive (97 dB, 350-Hz square wave) or mold (56 dB) auditory stimulation prior to blocks of trials involving choice between simple (4.00 bits/tone) and complex (9.17 bits/tone) melodies. Concurrently with the processing of the chosen melody on each trial, subjects either had no task at all or worked on one of four tasks that systematically differed in (a) the processing effort demanded, and (b) the likelihood of an arousal-level increase due to conceptual conflict and/or physical exertion. Measures were obtained of changes in choice and cardiac arousal due both to auditory stimulation and tasks. Results showed that the processing-capacity factors influenced choice quite independently of the arousal-level fluctuations due to tasks, and suggested that an arousal-level increase (due to stimulation), even when relevant for choice, may be mediated by a reduction in processing capacity.
在一种分心的情境下,比较了处理能力和唤醒水平对在复杂度不同的计算机生成“旋律”之间进行选择的影响。在涉及简单(每个音调4.00比特)和复杂(每个音调9.17比特)旋律选择的试验块之前,让受试者暴露于厌恶(97分贝,350赫兹方波)或温和(56分贝)的听觉刺激中。在每次试验中处理所选旋律的同时,受试者要么完全没有任务,要么从事四个任务之一,这四个任务在(a)所需的处理努力和(b)由于概念冲突和/或体力消耗导致唤醒水平增加的可能性方面系统地有所不同。获得了由于听觉刺激和任务导致的选择和心脏唤醒变化的测量结果。结果表明,处理能力因素对选择的影响相当独立于由于任务导致的唤醒水平波动,并表明唤醒水平的增加(由于刺激),即使与选择相关,也可能通过处理能力的降低来介导。