Bullinger A H, Roessler A, Mueller-Spahn F
Department of Clinical Psychiatry, University of Basel, Switzerland.
Stud Health Technol Inform. 1998;58:103-11.
Virtual Reality (VR) entered the mental health field some years ago. While the technology itself has been available for more than ten years now, there is still a certain amount of uncertainty among researchers and users as to whether VR will one day fulfill all it's promises. In this chapter we are giving an overview of the implementation of the technology in our mental health research facility in Basel, Switzerland. The development of two applications for use with claustrophobic and acrophobic patients perspectively serves just as an example within this context. Some may say, the chapter is too much based on technical considerations. Strictly speaking, VR is pure technology, even knowing that this special form of technology has sensory, psychological and even philosophical implications not known from other human computer interfaces so far. As far as we are concerned, the development of the technology for use within the mental health sector has merely just begun. As today's mostly used immersive output devices (Head-mounted Displays, shutter glasses) do not have a satisfactory resolution, do restrict movements and prevent multi-user-capabilities, there will be a soar of mental health applications the day some or at least the most important of these obstacles have been overcome.
虚拟现实(VR)几年前进入了心理健康领域。虽然这项技术本身已经问世十多年了,但研究人员和用户对于VR是否有朝一日能兑现其所有承诺仍存在一定程度的不确定性。在本章中,我们将概述该技术在瑞士巴塞尔的心理健康研究机构中的应用情况。在此背景下,开发两款用于幽闭恐惧症和恐高症患者的应用程序可作为一个例子。有些人可能会说,本章过多地基于技术考量。严格来说,VR是纯粹的技术,即便知道这种特殊形式的技术具有迄今其他人机界面所不具备的感官、心理甚至哲学层面的影响。就我们而言,用于心理健康领域的技术开发才刚刚起步。由于当今最常用的沉浸式输出设备(头戴式显示器、快门眼镜)分辨率不尽人意,限制动作且不具备多用户功能,一旦其中一些或至少最重要的障碍被克服,心理健康应用将会激增。