Gopher D, Itkin-Webman T, Erev I, Meyer J, Armony L
Research Center for Work Safety and Human Engineering, Technion-Israel Institute of Technology, Haifa, Israel.
J Exp Psychol Hum Percept Perform. 2000 Feb;26(1):325-41. doi: 10.1037//0096-1523.26.1.325.
Perceptual decisions are often made in complex social settings in which distinct observers can affect each other. To address such situations, I. Erev, D. Gopher, R. Itkin, and Y. Greenshpan (1995) proposed a formal extension of signal-detection theory and a descriptive modification of the extended theory. The current article presents 2 experiments that were designed to test these models in the context of repeated 2-person perceptual safety games. In both experiments, pairs of participants performed a simulation of an industrial-production process under distinct payoff rules. Each participant had to try to produce as much as possible while avoiding costly accidents. In line with the descriptive model's predictions, the results showed a slow adjustment to the incentive structure that can be approximated by a reinforcement learning process among different perceptual cutoff strategies. Providing players with prior information about the game had an initial effect but did not alter the pattern of the results.
感知决策通常是在复杂的社会环境中做出的,在这种环境中,不同的观察者会相互影响。为了应对这种情况,I. 埃雷夫、D. 戈弗、R. 伊特金和Y. 格林斯潘(1995年)提出了信号检测理论的一种形式扩展以及扩展理论的一种描述性修正。本文介绍了2个实验,这些实验旨在重复两人感知安全博弈的背景下对这些模型进行测试。在这两个实验中,参与者成对在不同的收益规则下模拟工业生产过程。每个参与者都必须尽可能多地生产,同时避免代价高昂的事故。与描述性模型的预测一致,结果表明,不同感知截止策略之间的强化学习过程可以近似地体现出对激励结构的缓慢调整。向玩家提供有关游戏的先验信息有初步效果,但并没有改变结果模式。