Lin Y W, Schermeier O, Lueth B, Albrecht J
Surgical Robotics Lab (SRL), Charité-Campus Virchow-Hospital, Berlin, Germany.
Stud Health Technol Inform. 2000;70:189-91.
Texture mapping is a crucial supplement to modeling in 3D graphic simulation technology. Relatively small objects in a simulation environment can be represented with textures rather than by modeling, which helps economize on precious data storage space. Textures also lend some surfaces a more realistic appearance, both for the user and the viewer. The production of a texture, however, is a very complex process of repeated trial-and-error approximations. This inspired the idea of using mathematical formulas to determine the optimal texture so that the desired simulation environment is achieved with maximum effect and efficiency. In this paper the mathematical formulas for producing optimal texture are described. The results are presented as applied in a surgical robot simulation environment in an operating room.
纹理映射是3D图形模拟技术中建模的关键补充。模拟环境中相对较小的物体可以用纹理来表示,而不是通过建模,这有助于节省宝贵的数据存储空间。纹理也使一些表面对用户和观察者来说都更具真实感。然而,纹理的生成是一个非常复杂的反复试验近似过程。这激发了使用数学公式来确定最佳纹理的想法,以便以最大的效果和效率实现所需的模拟环境。本文描述了生成最佳纹理的数学公式。结果呈现了其在手术室手术机器人模拟环境中的应用。