Gaunet F, Vidal M, Kemeny A, Berthoz A
Laboratoire de Physiologie de la Perception et de l'Action, Collège de France-CNRS, Paris, France.
Brain Res Cogn Brain Res. 2001 Jun;11(3):409-20. doi: 10.1016/s0926-6410(01)00013-1.
We investigated the importance of active, passive and snapshot exploration on spatial memory in a virtual city. The exploration consisted in traveling along a series of streets. 'Active exploration' was performed by giving directions to the subject who controlled his displacement with a joystick. During 'passive' exploration, the travel was imposed by the computer. Finally, during 'snapshot exploration', simple views of the scene were presented sequentially every 4 m. Travel velocity was the same in all cases. The three visual exploration modes were compared with three spatial memory measures: (1) scene recognition, (2) at the end of the path, reorientation toward the departure point and (3) drawings of the path shape. Scene recognition and estimation of the direction of the starting point of the path were not affected by the mode of exploration. In contrast, reproduction of the shape of the path was affected: the errors of reproduction were greater for the snapshot exploration than for the other two conditions; there was no difference between the other two conditions. These results suggest that (1) 2D image features from a visual scene are memorized. Moreover, (2) pointing towards the origin of the path relies on motion duration integration or a frame of reference integrated during displacement. Finally, (3) drawing the path shape involves a deliberate reconstruction process.
我们研究了主动、被动和快照探索对虚拟城市中空间记忆的重要性。探索包括沿着一系列街道行进。“主动探索”是通过向受试者提供方向来进行的,受试者用操纵杆控制自己的位移。在“被动”探索期间,行进由计算机强制进行。最后,在“快照探索”期间,每4米依次呈现场景的简单视图。在所有情况下,行进速度相同。将这三种视觉探索模式与三种空间记忆测量方法进行了比较:(1)场景识别,(2)在路径终点,重新定位到出发点,以及(3)路径形状的绘图。场景识别和路径起点方向的估计不受探索模式的影响。相比之下,路径形状的再现受到了影响:快照探索的再现误差比其他两种情况更大;其他两种情况之间没有差异。这些结果表明:(1)视觉场景中的二维图像特征被记住了。此外,(2)指向路径起点依赖于运动持续时间的整合或位移期间整合的参考框架。最后,(3)绘制路径形状涉及一个刻意的重建过程。