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通过虚拟现实学习同理心:在沉浸式虚拟现实中利用身体所有权错觉训练同理心相关能力的多种策略

Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality.

作者信息

Bertrand Philippe, Guegan Jérôme, Robieux Léonore, McCall Cade Andrew, Zenasni Franck

机构信息

Frontiers VR Laboratory (CRI Labs), Institut Innovant de Formation par la Recherche, USPC, Centre de Recherches Interdisciplinaires, Paris, France.

Laboratoire Adaptations Travail-Individu, Université Paris Descartes - Sorbonne Paris Cité, Institut de psychologie, Paris, France.

出版信息

Front Robot AI. 2018 Mar 22;5:26. doi: 10.3389/frobt.2018.00026. eCollection 2018.

Abstract

Several disciplines have investigated the interconnected empathic abilities behind the proverb "to walk a mile in someone else's shoes" to determine how the presence, and absence, of empathy-related phenomena affect prosocial behavior and intergroup relations. Empathy enables us to learn from others' pain and to know when to offer support. Similarly, virtual reality (VR) appears to allow individuals to step into someone else's shoes, through a perceptual illusion called embodiment, or the body ownership illusion. Considering these perspectives, we propose a theoretical analysis of different mechanisms of empathic practices in order to define a possible framework for the design of empathic training in VR. This is not intended to be an extensive review of all types of practices, but an exploration of empathy and empathy-related phenomena. Empathy-related training practices are analyzed and categorized. We also identify different variables used by pioneer studies in VR to promote empathy-related responses. Finally, we propose strategies for using embodied VR technology to train specific empathy-related abilities.

摘要

多个学科研究了“设身处地为他人着想”这句谚语背后相互关联的共情能力,以确定共情相关现象的存在与缺失如何影响亲社会行为和群体间关系。共情使我们能够从他人的痛苦中学习,并知道何时提供支持。同样,虚拟现实(VR)似乎能让个体通过一种称为具身化或身体所有权错觉的感知错觉,设身处地为他人着想。考虑到这些观点,我们对共情实践的不同机制进行了理论分析,以便为VR中的共情训练设计定义一个可能的框架。这并非旨在对所有类型的实践进行全面综述,而是对共情及共情相关现象的探索。对共情相关的训练实践进行了分析和分类。我们还确定了VR领域先驱研究中用于促进共情相关反应的不同变量。最后,我们提出了利用具身化VR技术训练特定共情相关能力的策略。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7834/7805971/4b9300b51993/frobt-05-00026-g001.jpg

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