Hardoon K K, Baboushkin H R, Derevensky J L, Gupta R
Department of Educational & Conselling Psychology, McGill University, Motreal, Quebec, Canada.
J Clin Psychol. 2001 Jun;57(6):749-63. doi: 10.1002/jclp.1047.
There is evidence that the faulty cognitions underlying an individual's playing behavior maintains and supports their gambling behavior. Sixty undergraduate students completed the South Oaks Gambling Screen (SOGS), a measure to assess pathological gambling, and a questionnaire ascertaining the type and frequency of their gambling activities. Sixteen Loto 6/49 tickets were presented to participants and ranked according to their perceived likelihood of being the winning ticket. The numbers on the tickets were categorized as: long sequences (e.g., 1-2-3-4-5-6), patterns and series in a pseudo-psychological order (e.g., 16-21-26-31-36-41), unbalanced (e.g., six numbers from 1-24 or 25-49), and those appearing to be random (e.g., 11-14-20-29-37-43). Verbal protocols of ticket selections were ranked into eight heuristics. Results revealed that for the entire sample the greatest percentage of tickets chosen for the first four selections were "random" tickets. Further, the most commonly cited reason for selecting and changing a lottery ticket was perceived randomness. The results are discussed with reference to the cognitions used when purchasing lottery tickets.
有证据表明,个体赌博行为背后的错误认知维持并支持了他们的赌博行为。60名本科生完成了南橡树赌博筛查量表(SOGS),这是一种评估病态赌博的测量工具,以及一份确定他们赌博活动类型和频率的问卷。向参与者展示了16张乐透6/49彩票,并根据他们认为的中奖可能性对其进行排名。彩票上的数字被分类为:长序列(如1-2-3-4-5-6)、按伪心理顺序排列的模式和序列(如16-21-26-31-36-41)、不平衡(如从1-24或25-49中选六个数字)以及看似随机的数字(如11-14-20-29-37-43)。彩票选择的口头记录被归类为八种启发式方法。结果显示,对于整个样本来说,前四次选择中被选中的彩票中“随机”彩票所占比例最大。此外,选择和更换彩票最常被提及的原因是感觉数字是随机的。结合购买彩票时所使用的认知对结果进行了讨论。