Al-Abood S A, Davids K, Bennett S J, Ashford D, Martinez Marin M
Department of Exercise and Sport Science, The Manchester Metropolitan University, Alsager, UK.
J Sports Sci. 2001 Jul;19(7):507-20. doi: 10.1080/026404101750238962.
In the visual perception perspective of observational learning, the manipulation of relative and absolute motion information in visual demonstrations optimally directs learners' search towards appropriate task solutions. We assessed the effect of emphasizing transformational information and removal of structural information using point-light kinematic displays in approximating the model's relative motion patterns. Participants viewed computer-simulated point-light demonstrations or normal video demonstrations before and intermittently throughout 100 acquisition trials with knowledge of results on an underarm modified-dart aiming task. On the next day, all participants performed 20 retention trials without demonstrations. The kinematics of spatial and temporal coordination and control variables were examined relative to the model's action, as well as performance scores. The results indicated that approximation of the model's spatial and temporal coordination and control patterns was achieved after observation of either type of demonstrations. No differences were found in movement outcomes. In a second experiment, the effects of manipulating absolute motion information by slow-motion demonstrations were examined relative to real-time demonstrations. Real-time demonstrations led to a closer approximation to the model's spatial and temporal coordination patterns and better outcome scores, contradicting predictions that slow-motion displays convey intact relative motion information. We speculate that the effect of visual demonstration speed on action perception and reproduction is a function of task constraints--that is, novelty or familiarity of relative motion of demonstrated activities.
从观察学习的视觉感知角度来看,在视觉演示中对相对和绝对运动信息的操控能够以最佳方式引导学习者朝着合适的任务解决方案进行搜索。我们使用点光运动显示来近似模型的相对运动模式,评估了强调变换信息和去除结构信息的效果。参与者在进行100次带有结果反馈的获取试验之前以及试验过程中间歇性地观看计算机模拟的点光演示或正常视频演示,试验任务是改良的腋下飞镖瞄准任务。第二天,所有参与者在没有演示的情况下进行20次保留试验。相对于模型的动作以及表现分数,对空间和时间协调与控制变量的运动学进行了检查。结果表明,观察任何一种演示后都实现了对模型空间和时间协调与控制模式的近似。在运动结果方面未发现差异。在第二个实验中,相对于实时演示,研究了通过慢动作演示操控绝对运动信息的效果。实时演示导致对模型空间和时间协调模式的近似程度更高,且结果分数更好,这与慢动作显示传达完整相对运动信息的预测相矛盾。我们推测视觉演示速度对动作感知和再现的影响是任务约束的函数——也就是说,演示活动相对运动的新颖性或熟悉程度。