Washburn D A, Gulledge J P
Georgia State University, Atlanta, USA.
Behav Res Methods Instrum Comput. 1995;27(2):235-8. doi: 10.3758/bf03204738.
Game-like computer tasks offer many benefits for psychological research. In this paper, the usefulness of such tasks to bridge population differences (e.g., age, intelligence, species) is discussed and illustrated. A task called ALVIN was used to assess humans' and monkeys' working memory for sequences of colors with or without tones. Humans repeated longer lists than did the monkeys, and only humans benefited when the visual stimuli were accompanied by auditory cues. However, the monkeys did recall sequences at levels comparable to those reported elsewhere for children. Comparison of similarities and differences between the species is possible because the two groups were tested with exactly the same game-like paradigm.
类似游戏的计算机任务为心理学研究带来诸多益处。本文探讨并举例说明了此类任务在弥合群体差异(如年龄、智力、物种)方面的作用。一项名为ALVIN的任务被用于评估人类和猴子对有或无音调的颜色序列的工作记忆。人类能重复比猴子更长的列表,并且只有人类在视觉刺激伴有听觉线索时受益。然而,猴子回忆序列的水平与其他地方报道的儿童相当。由于两组是用完全相同的类似游戏范式进行测试的,所以可以对不同物种之间的异同进行比较。