Hodgson T L, Tiesman B, Owen A M, Kennard C
Division of Neuroscience and Psychological Medicine, Faculty of Medicine, Imperial College, Charing Cross Hospital Campus, 10th Floor East Wing, St Dunstans Road, London W6 8RP, UK.
Neuropsychologia. 2002;40(4):411-22. doi: 10.1016/s0028-3932(01)00099-9.
We have taken a novel approach to the study of problem solving involving the detailed analysis of natural scanning eye movements during the 'one touch' Tower of London task. Control subjects and patients with idiopathic Parkinson's disease (PDs) viewed a series of pictures depicting two arrangements of coloured balls in pockets within the upper and lower halves of a computer display. The task was to plan (but not execute) the shortest movement sequence required to rearrange the balls in one half of the display (the Workspace) to match the arrangement in the opposite half (the Goalspace) and indicate the number of moves required for problem solution. As problem complexity increased, control subjects spent proportionally more time fixating the Workspace region. This pattern was found regardless of whether subjects were instructed to solve problems by rearranging balls in the lower or upper visual fields. The distribution of gaze within the Workspace was also found to be problem dependent, with gaze being selectively directed towards the problem critical balls. In contrast, PDs were found to make more errors in the task and failed to show any dissociation in the amount of time fixating the two halves of the display. This pattern suggests that the patients had difficulty in encoding and/or maintaining current goals during problem solving, consistent with a role for fronto-striatal circuits in mechanisms of working memory and attention.
我们采用了一种新颖的方法来研究问题解决过程,该方法涉及在“一键式”伦敦塔任务中对自然扫描眼动进行详细分析。对照组受试者和特发性帕金森病(PD)患者观看了一系列图片,这些图片描绘了计算机显示屏上下两半部分口袋中彩色球的两种排列方式。任务是规划(但不执行)将显示屏一半(工作区)中的球重新排列以匹配另一半(目标区)中的排列所需的最短移动序列,并指出解决问题所需的移动次数。随着问题复杂性的增加,对照组受试者在注视工作区区域上花费的时间成比例增加。无论受试者是被指示通过重新排列下部还是上部视野中的球来解决问题,都发现了这种模式。在工作区内的注视分布也被发现取决于问题,注视会选择性地指向问题关键球。相比之下,发现PD患者在任务中犯更多错误,并且在注视显示屏两半部分的时间量上没有表现出任何差异。这种模式表明,患者在解决问题期间难以编码和/或维持当前目标,这与额纹状体回路在工作记忆和注意力机制中的作用一致。