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标准视频彩票终端(VLT)游戏特征的操控:对病态和非病态赌徒的影响。

Manipulations of the features of standard video lottery terminal (VLT) games: effects in pathological and non-pathological gamblers.

作者信息

Loba P, Stewart S H, Klein R M, Blackburn J R

机构信息

Dalhousie Gambling Laboratory, Department of Psychology, Dalhousie University, Life Sciences Centre, 1355 Oxford Street, Halifax, Nova Scotia, Canada B3H 4J1.

出版信息

J Gambl Stud. 2001 Winter;17(4):297-320. doi: 10.1023/a:1013639729908.

Abstract

The present study was conducted to identify game parameters that would reduce the risk of abuse of video lottery terminals (VLTs) by pathological gamblers, while exerting minimal effects on the behavior of non-pathological gamblers. Three manipulations of standard VLT game features were explored. Participants were exposed to: a counter which displayed a running total of money spent; a VLT spinning reels game where participants could no longer "stop" the reels by touching the screen; and sensory feature manipulations. In control conditions, participants were exposed to standard settings for either a spinning reels or a video poker game. Dependent variables were self-ratings of reactions to each set of parameters. A set of 2(3) x 2 x 2 (game manipulation [experimental condition(s) vs. control condition] x game [spinning reels vs. video poker] x gambler status [pathological vs. non-pathological]) repeated measures ANOVAs were conducted on all dependent variables. The findings suggest that the sensory manipulations (i.e., fast speed/sound or slow speed/no sound manipulations) produced the most robust reaction differences. Before advocating harm reduction policies such as lowering sensory features of VLT games to reduce potential harm to pathological gamblers, it is important to replicate findings in a more naturalistic setting, such as a real bar.

摘要

本研究旨在确定能够降低病态赌徒滥用视频彩票终端(VLT)风险的游戏参数,同时对非病态赌徒的行为产生最小影响。研究探索了对标准VLT游戏特征的三种操控方式。参与者接触到:一个显示累计消费金额的计数器;一种参与者无法通过触摸屏幕“停止”转轮的VLT转轮游戏;以及感官特征操控。在对照条件下,参与者接触的是转轮游戏或视频扑克游戏的标准设置。因变量是对每组参数反应的自我评分。对所有因变量进行了一组2(3)×2×2(游戏操控[实验条件与对照条件]×游戏[转轮游戏与视频扑克]×赌徒状态[病态与非病态])重复测量方差分析。研究结果表明,感官操控(即快速/有声或慢速/无声操控)产生了最显著的反应差异。在倡导诸如降低VLT游戏的感官特征以减少对病态赌徒潜在危害等减少危害政策之前,在更自然的环境(如真实酒吧)中重复研究结果很重要。

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