Ellery Michael, Stewart Sherry H, Loba Pamela
Dalhousie Gambling Laboratory, Department of Psychology, Life Sciences Centre, Dalhousie University, 1355 Oxford Street, Halifax, Nova Scotia, Canada, B3H 4J1.
J Gambl Stud. 2005 Fall;21(3):299-324. doi: 10.1007/s10899-005-3101-0.
This study tested whether alcohol increases behaviors associated with video lottery terminal (VLT) play, particularly among probable pathological gamblers. Forty-four regular VLT players were designated either probable pathological gamblers or non-pathological gamblers on the basis of scores on the South Oaks Gambling Screen (SOGS); [Lesieur & Blume (1997). American Journal of Psychiatry, 144, 1184-1188] Gamblers from each SOGS category were randomly assigned to either a moderately intoxicating alcohol dose or a control beverage condition (n = 11 per cell in the 2 x 2 between-subjects design). Following beverage consumption and absorption, participants played a video poker VLT game for up to 30 minutes. Four behaviors were measured: "power-bets" (doubling bet after viewing only two cards of the five-card poker hand); total money spent; mean bet magnitude; and number of minutes played. Alcohol increased time spent playing and rate of power-bets, particular among the probable pathological gamblers. Post hoc analyses revealed that alcohol also influenced the proportion of losing hands played--increasing them among the probable pathological gamblers while decreasing them among the non-pathological gamblers. Clinical and policy implications of the findings are discussed.
本研究测试了酒精是否会增加与视频彩票终端(VLT)游戏相关的行为,尤其是在可能的病态赌徒中。根据南橡树赌博筛查量表(SOGS)的得分,44名经常玩VLT的玩家被分为可能的病态赌徒或非病态赌徒;[勒西厄尔和布卢姆(1997年)。《美国精神病学杂志》,144,1184 - 1188]在2×2被试间设计中,每个SOGS类别中的赌徒被随机分配到中度醉酒酒精剂量组或对照饮料组(每组n = 11)。在饮用和吸收饮料后,参与者玩视频扑克VLT游戏长达30分钟。测量了四种行为:“强力下注”(在五张牌的扑克手牌中仅看了两张牌后就加倍下注);花费的总金额;平均下注幅度;以及游戏时间。酒精增加了游戏时间和强力下注的频率,特别是在可能的病态赌徒中。事后分析表明,酒精还影响了输牌的比例——在可能的病态赌徒中增加,而在非病态赌徒中减少。讨论了这些发现的临床和政策意义。