Glasauer S, Amorim M-A, Viaud-Delmon I, Berthoz A
Department of Neurology, Center for Sensorimotor Research, Ludwig-Maximilians University Munich, Klinikum Grosshadern - NRO, Marchioninistr. 23, 81377 Munich, Germany.
Exp Brain Res. 2002 Aug;145(4):489-97. doi: 10.1007/s00221-002-1146-1. Epub 2002 Jul 6.
While we walk through the environment, we constantly receive inputs from different sensory systems. For us to accomplish a given task, for example to reach a target location, the sensory information has to be integrated to update our knowledge of self-position and self-orientation with respect to the target so that we can correctly plan and perform the remaining trajectory. As has been shown previously, vestibular information plays a minor role in the performance of linear goal-directed locomotion when walking blindfolded toward a previously seen target within a few meters. The present study extends the question of whether vestibular information is a requirement for goal-directed locomotion by studying a more complex task that also involves rotation: walking a triangular path. Furthermore, studying this task provides information about how we walk a given trajectory, how we move around corners, and whether we are able to return to the starting point. Seven young male, five labyrinthine-defective (LD) and five age- and gender-matched control subjects were asked to walk a previously seen triangular path, which was marked on the ground, first without vision (EC) and then with vision (EO). Each subject performed three clockwise (CW) and three counterclockwise (CCW) walks under the EC condition and one CW and CCW walk under the EO condition. The movement of the subjects was recorded by means of a 3D motion analysis system. Analysis of the data showed that LD subjects had, in the EC condition, a significantly larger final arrival error, which was due to increased directional errors during the turns. However, there was no difference between the groups as regards the overall path length walked. This shows that LD subjects were able to plan and execute the given trajectory without vision, but failed to turn correctly around the corners. Hence, the results demonstrate that vestibular information enhances the ability to perform a planned trajectory incorporating whole body rotations when no visual feedback is available.
当我们在环境中行走时,我们不断从不同的感觉系统接收输入信息。为了完成给定的任务,例如到达目标位置,感觉信息必须被整合,以更新我们相对于目标的自身位置和自身方向的认知,以便我们能够正确地规划和执行剩余的轨迹。如先前所示,当蒙着眼睛朝着几米内先前看到的目标直线行走时,前庭信息在目标导向的直线运动表现中起次要作用。本研究通过研究一个更复杂的任务(也涉及旋转:走三角形路径),扩展了前庭信息是否是目标导向运动的必要条件这一问题。此外,研究这个任务可以提供关于我们如何行走给定轨迹、如何转弯以及我们是否能够回到起点的信息。七名年轻男性、五名迷路缺陷(LD)患者和五名年龄及性别匹配的对照受试者被要求走一条先前看到的、标记在地面上的三角形路径,先是在无视觉(EC)条件下,然后是在有视觉(EO)条件下。每个受试者在EC条件下进行三次顺时针(CW)和三次逆时针(CCW)行走,在EO条件下进行一次CW和CCW行走。受试者的运动通过3D运动分析系统进行记录。数据分析表明,在EC条件下,LD受试者的最终到达误差显著更大,这是由于转弯时方向误差增加所致。然而,两组在行走的总路径长度方面没有差异。这表明LD受试者能够在无视觉的情况下规划和执行给定的轨迹,但在转弯时未能正确转向。因此,结果表明,在前庭信息无视觉反馈的情况下,前庭信息可增强执行包含全身旋转的规划轨迹的能力。