Duh Henry Been-Lirn, Lin James J W, Kenyon Robert V, Parker Donald E, Furness Thomas A
Human Interface Technology Lab, University of Washington, Seattle, WA 98195, USA.
Presence (Camb). 2002 Jun;11(3):324-32. doi: 10.1162/105474602317473259.
Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, high-resolution, and natural scene conditions.
诸如视野(FOV)和分辨率等图像质量问题对于评估虚拟环境(VE)中的“沉浸感”和模拟器晕动症(SS)至关重要。本研究考察了沉浸式视觉显示器中不同视野、图像分辨率和场景内容对姿势稳定性的影响。使用六种视野(30、60、90、120、150和180度)测试了两种不同分辨率下的两个不同场景(喷泉照片和简单的径向图案)。测力板记录的姿势稳定性和主观难度评分均随视野、场景内容和图像分辨率而变化。在宽视野、高分辨率和自然场景条件下,受试者表现出更多的平衡干扰,并且报告在保持姿势方面有更大困难。