Streepey Jefferson W, Kenyon Robert V, Keshner Emily A
SMPP, Rehabilitation Institute of Chicago, Chicago, IL 60611, USA.
Gait Posture. 2007 Jan;25(1):49-55. doi: 10.1016/j.gaitpost.2005.12.013. Epub 2006 Feb 7.
We explored the destabilizing effect of visual field motion as the base of support (BOS) and the field of view (FOV) were narrowed. Visual field motion was achieved using an immersive virtual environment (scene) that moved realistically with head motion (natural motion) and translated sinusoidally at 0.1Hz in the fore-aft direction (augmented motion). Natural motion was presented in stereo while augmented motion was presented in both stereo and non-stereo. Subjects viewed scene motion under wide (90 degrees and 55 degrees in the horizontal and vertical directions) and narrow (25 degrees in both directions) FOV conditions while standing flatfooted (100% BOS) and on two blocks (45% and 35% BOS). Head and whole body center of mass (COM) and ankle angle root mean square (RMS) were determined as were head, whole body, and shank COM FFTs. During natural motion, the primary effect emerged in the head RMS which was significantly smaller with a 35% BOS and the wide FOV compared to the narrow FOV. However, the primary effect of augmented motion emerged in the power analysis of head and whole body COM which significantly increased with the wide FOV for a 35% BOS compared to 100% BOS. Statistical analysis indicated an effect of BOS on depth perception for head and whole body RMS; however, post hoc comparisons revealed no significant differences between stereo and non-stereo augmented motion. We conclude that reducing the BOS increased reliance on peripheral visual information to stabilize the head in space even when the augmented visual motion promoted postural instability.
我们探讨了随着支撑面(BOS)和视野(FOV)变窄,视野运动的去稳定作用。视野运动通过沉浸式虚拟环境(场景)实现,该环境随头部运动逼真地移动(自然运动),并以前后方向0.1Hz的正弦波方式平移(增强运动)。自然运动以立体方式呈现,而增强运动则以立体和非立体方式呈现。受试者在宽视野(水平和垂直方向分别为90度和55度)和窄视野(两个方向均为25度)条件下,分别以平足站立(100%BOS)和站在两个木块上(45%和35%BOS)的方式观看场景运动。测定了头部和全身质心(COM)以及踝关节角度均方根(RMS),以及头部、全身和小腿COM的快速傅里叶变换(FFT)。在自然运动过程中,主要影响出现在头部RMS上,与窄视野相比,在35%BOS和宽视野条件下,头部RMS显著更小。然而,增强运动的主要影响出现在头部和全身COM的功率分析中,与100%BOS相比,在35%BOS和宽视野条件下,其显著增加。统计分析表明BOS对头部和全身RMS的深度感知有影响;然而,事后比较显示立体和非立体增强运动之间没有显著差异。我们得出结论,即使增强的视觉运动促进了姿势不稳定,但减少BOS会增加对周边视觉信息的依赖,以在空间中稳定头部。