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感觉运动技能执行中的专业知识、注意力和记忆:新任务限制对双任务表现和情景记忆的影响。

Expertise, attention, and memory in sensorimotor skill execution: impact of novel task constraints on dual-task performance and episodic memory.

作者信息

Beilock Sian L, Wierenga Sarah A, Carr Thomas H

机构信息

Department of Psychology, Michigan State University, East Lansing 48824, USA.

出版信息

Q J Exp Psychol A. 2002 Oct;55(4):1211-40. doi: 10.1080/02724980244000170.

Abstract

Two experiments explored the attention and memory processes governing sensorimotor skill. Experiment 1 compared novice and experienced golf putting performance in single-task (putting in isolation) and dual-task conditions (putting while performing an auditory word search task). At specific intervals, participants also produced episodic descriptions of specific putts. Experiment 2 assessed novice performance following training on the same putting task. In Experiment 1, experienced golfers did not differ in putting accuracy from single-to dual-task conditions and, compared to novices, had higher recognition memory for words heard while putting but diminished episodic memories of specific putts. However, when using an s-shaped arbitrarily weighted "funny putter" designed to disrupt the mechanics of skill execution, experienced golfers produced extensive episodic memories of specific putts but showed decreased dual-task putting accuracy and recognition memory for secondary task words. Trained novices produced results intermediate between the untrained novices and experienced golfers. As predicted by current theories of practice-based automaticity, expertise leads to proceduralized control that does not require constant attention. Resources are free to devote to secondary task demands, yet episodic memory for primary task performance is impoverished. Novel task constraints (e.g., a funny putter) increase attention to execution, compromising secondary task performance but enhancing memory for skill execution.

摘要

两项实验探究了支配感觉运动技能的注意力和记忆过程。实验1比较了新手和经验丰富的高尔夫球手在单任务(单独推杆)和双任务条件(在执行听觉单词搜索任务时推杆)下的推杆表现。在特定间隔,参与者还对特定推杆进行了情景描述。实验2评估了新手在相同推杆任务训练后的表现。在实验1中,经验丰富的高尔夫球手在单任务和双任务条件下的推杆准确性没有差异,并且与新手相比,他们在推杆时听到的单词有更高的识别记忆,但对特定推杆的情景记忆减少。然而,当使用一种设计用来打乱技能执行机制的S形任意加权“搞笑推杆”时,经验丰富的高尔夫球手产生了大量关于特定推杆的情景记忆,但双任务推杆准确性下降,对次要任务单词的识别记忆也下降。经过训练的新手产生的结果介于未训练的新手和经验丰富的高尔夫球手之间。正如当前基于实践的自动化理论所预测的那样,专业技能会导致程序化控制,不需要持续关注。资源可以自由用于满足次要任务需求,但对主要任务表现的情景记忆会变差。新的任务限制(例如,搞笑推杆)会增加对执行的关注,损害次要任务表现,但增强对技能执行的记忆。

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